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The Art of War


This is not another version of the ever popular War-games Research Group ancients rules, or their newer publications. These rules are original with us. The systems utilized stem from certain board-game systems we found directly useful. But the tables are found nowhere else. We did all our own research over many years. And a long time back, we even built and tested some of the missile weapons to view their effects. We are long-time fans of bows and arrows and crossbows too. We shot these into various materials to test their impact properties. We read as much on the subject as seemed reasonable to come to knowledge of the truth, and then finished up our kill charts and movement rates and etc. The rules were in a constant state of flux while all this was going on. But these rules, as offered in this book, have not changed in twenty years. They work.
The Art of War introduction


Designers
Doug Larsen, Rocky Russo
Publisher
Larsen, Merlin Douglas
Year Published
2012
Status
In Print
Contents
Available online (Wargame Downloads) (Wargame Vault) (346-page PDF) and Amazon (MOBI format)
Scale
There is no set figure-to-men ratio. It is assumed that all troops are mustered in a close order allowing 36" of frontage and depth per infantryman (being “crushed” together would, of course, reduce this), and 4.5' of frontage per cavalryman.
The Art of War page 8
One inch = 10 yards
One turn = ½ minute
Basing
We want you to be able to play our rules without having to re-base all of your figures. These rules are made to work best with individually-based figures, but multi-figure bases do work. Figures based to use virtually any other set of rules can work in our game.
The Art of War page 4

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Ancients
Medieval

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 4 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 25 November 2016.

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©1994-2024 Bill Armintrout
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The Art of War

Tactical Warfare in Miniature for Pre-Gunpowder Armies

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