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The Law of the Gun


"The Law of the Gun" is a set of rules for small-scale skirmish gaming set in the American West - catering for players interested in both the real and the "Hollywood" versions. They emphasise simplicity and speed of play, and a game can usually be played to a finish in an hour or so. Figures are based individually. Most will fit easily into categories based on their equipment and level of combat experience; an “action dice” mechanism means that better fighters not only shoot straighter but react faster than less experienced ones. Each man can have his own personal characteristics, but the basic manoeuvring unit is a "gang” of between one and four figures. One or more gangs can be combined to make up a player's force, which might represent an official posse, a band of outlaws or Indian war party, or just a small group of companions or even a lone gunman. Nearly all the dice used in the rules are the traditional six-sided variety, though they also make use of special "wound dice" and "wind dice", both of which can be replaced by normal D6s if you prefer.
– catalog listing


Designer
Chris Peers
Publisher
Ruga Ruga Publishing
Status
In Print

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 21 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 21 November 2016.

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©1994-2024 Bill Armintrout
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The Law of the Gun

Skirmish Rules for the Old West