Help support TMP


Dirtside II


Generic rules for any background or future history. Players take the roles of "Combat Group Commanders," leading ad-hoc battle formations composed of multiple platoon-sized elements. Rules cover armor, infantry, artillery, combat walkers, and aerospace support forces. The "fast play" combat system is chartless. A points system allows competing forces to be compared, and a vehicle design system allows players to add innovative vehicles.


Designers
Jon Tuffley, Mike Elliott
Publisher
Ground Zero Games
Year Published
1993
Status
In Print
Contents
56-page booklet, 2 sheets of counters
Scale
Tactical. Ground scale is 1" (25mm) = 100 meters. One combat turn represents approximately 15 minutes. Each miniature represents an individual combatant. Designed for use with 1:285/1:300 scale miniatures.
Basing
Individual vehicles. Infantry by team (2-5 figures per base)

Back to RULES DIRECTORY


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Featured Showcase Article

Cheap Buys: Revell's Lowriders

As the holiday season approaches, overstock toys of previous years show up in the dollar stores.


Featured Workbench Article

Dreamblade Repainted

Hundvig Fezian is not a real big fan of pre-painted minis, and he positively despises randomly-packed "collectable" ones - so why is he writing this article?


Featured Book Review


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 9 September 1999. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 26 September 2016.

3,548 hits since 26 Sep 2016
©1994-2024 Bill Armintrout
Comments or corrections?


Dirtside II

Science Fiction Ground Combat

Rating: gold star gold star gold star gold star gold star gold star gold star gold star no star no star (7.75)
Total Votes: 20

Editions

The printed rules are no longer available, but digital rules can be downloaded at no charge here.