Miska of the Gospodars |
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Ivan the Terrible |
Boris Ursa, Forever Tzar |
Tzar Saltan of Praag |
Miska the Slaughterer is the most famous of the Khan-Queens of Kislev. She was the daughter of Boris Ursa, the legendary Evertzar of Kislev. Her innumerable hordes of Gospodars, Tartars, Cossacks, Huns and Ungols almost overrun the Empire during the first bloody years of founding of Kislev. Such was her power as a warrior and that only the combined armies of Empire, Bretonnia and Dwarfs managed to stop her, and even then she was not defeated, and the battle ended in a bloody stale-mate. Miska drew her hordes back to North and founded Kislev in the regions she had conquered from dwarfs and the men of the Empire. The people of Kislev remember her with pride and affection, and she is sainted by the church of Kislev.
Miska sported wild black hair and filed her teeth as her savage forefathers before her. She was a master of both magic and arms, and perhaps there will never be one as great as she.
Profile | M | WS | BS | S | T | W | I | A | LD |
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Miska | 4 | 6 | 5 | 4 | 4 | 3 | 6 | 4 | 10 |
EQUIPMENT | A sword and a warhorse | |
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MAY RIDE | Miska may not ride a Monster | |
MAGIC ITEMS | Miska may carry up to three magic items, but first of these must always be the magic blade Fearfrost. Other items can be chosen as normal. | |
MAGIC SPELLS | Miska the Slaughterer is level-3 Ice Mage. | |
SPECIAL RULES | FRENZY | Miska is a manic warrior-queen and is affected by the rules of frenzy. See the rulebook for details. |
FEARFROST | See the Empire army book |
But Ivan was also a mighty warrior, and he was never defeated in a battle. He united the Kislev as we know it know, and formed a strong monarchy which endures to this day. He was great military innovator and without his organization of army, Kislev might well be a part of the Realm of Chaos.
Your army may include Ivan the Terrible as an independent character if you wish. He cannot be your general because once the fighting starts, he is far too busy slaying the enemies and has no time to lead an army! He can lead units if you wish.
Profile | M | WS | BS | S | T | W | I | A | LD |
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Ivan | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 4 | 9 |
EQUIPMENT | Ivan the Terrible carries a sword and an additional hand weapon. He wears a suit of heavy armor. | |
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MAY RIDE | Ivan the Terrible may ride a barded warhorse (+7 points) or a monster. | |
MAGIC ITEMS | Ivan may carry up to three magic items in total but first of these must be the famed sword Bloodedge. | |
BLOODEDGE | This is the dreaded magic sword that Koshei the Immortal made
to be the bane of the Goblinoids. Unfortunately, it passes some of the
madness of it`s maker to it`s user, making him thirst blood of his
enemies. Any enemy models within 3 inches of the Bloodedge suffer 1 wound
on a roll of 4+ in the beginning of any HtH combat phase as small wounds
and bleeding cuts appear in their flesh. These wound can be saves by a
armor as normal, without any reduction in the armor save roll. It has no
effect on Undead or daemons or anything else that is not truly alive.
The Bloodedge has -2 armor save modifier when used in normal combat. It
gives +1 to wound rolls against orcs and goblins. | |
SPECIAL RULES | Ivan hates all mankind. Thus if he is fighting humans he is affected by the rules for hatred. Note that this includes Chaos Warriors, Champions and Mages and Necromancers. |
Your army may be led by Boris Ursa. He cannot be included as a independent hero, and he will replace the normal general.
Profile | M | WS | BS | S | T | W | I | A | LD |
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Boris Ursa | 4 | 7 | 6 | 5 | 4 | 3 | 6 | 4 | 10 |
Great Bear | 6 | 6 | 0 | 6 | 5 | 3 | 5 | 4 | 8 |
EQUIPMENT | Boris Ursa wears a suit of heavy armor and carries a shield. He is armed with a sword and a lance. | |
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MAY RIDE | Boris Ursa rides the Great Bear. He may not ride a monster or a warhorse. | |
MAGIC ITEMS | Boris Ursa may carry up to two magic items. These may be chosen from appropriate magic cards as normal. | |
SPECIAL RULES | IMMUNE TO PSYCHOLOGY | Boris Ursa is not affected by fear, terror or panic. He must still take break tests as normal. |
MIGHTY STRIKE | The blows of Boris Ursa wound his enemies on a 4+ regardless of the target`s toughness. If his strength would wound his opponent on a roll of less than 4+, he can use his strength as normal. |
Your army may be led my Tzar Saltan, though he does not have to be the general. If used as a general, he replaces the Lord or Khan-Queen described in the main army list. Saltan may also be included as an independent hero.
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Saltan | 4 | 5 | 5 | 4 | 5 | 3 | 5 | 3 | 9 |
EQUIPMENT | A barded Warhorse, sword, heavy armour and a shield. | |
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MAY RIDE | Tzar Saltan always rides a warhorse. | |
MAGIC ITEMS | Tzar Saltan may carry up to two magic items, but first of these must be the Black Blade. | |
BLACK BLADE | The Black Blade is a scimitar of unknown metal, but its potency in combat
can`t be denied. Black Blade emits black clouds around it`s wielder, giving -1 modifier
to any to-hit rolls of his opponents. In addition, it increases the
wielders Strength by 1 point. SALTAN ONLY | |
SPECIAL RULES | CHALLENGE CHAOS | When fighting against a unit of Chaos troops, Tzar Saltan always issues a challenge, and if unit he is part of is challenged by any Chaos character, he must always meet the challenge. When fighting against unit of Chaos characters, Saltan gets +1 bonus on his strength and +1 bonus on his T (he simply does not care about the strikes of chaos worshippers). |
IMMUNE TO PSYCHOLOGY | Saltan has lived long enough in Praag so his is quite immune to any psychology. He must still take break tests. |
Last Updates | |
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21 June 1996 | reorganized |
22 April 1996 | reformatted |
Written by Tuomas Pirinen (longswor@tower.nullnet.fi) | |
Comments or corrections? |