IMPERIAL ARMY OF KISLEV:
Special Characters


  • Tzarina Katarin, the Ice Queen of Kislev
  • Miska of the Gospodars
    Ivan the Terrible
    Boris Ursa, Forever Tzar
    Tzar Saltan of Praag

    TZARINA KATARIN, THE ICE QUEEN OF KISLEV

    When included in the army of Kislev Tzarina Katarin will always be the general of the army and thus replace the normal general. Her magical powers are greatly increased when near Kislev, so her magic level is four instead of three. Her point cost is increased to 250 points. See Warhammer armies - the Empire for details.


    MISKA OF THE GOSPODARS (325 points)

    Fearfrost (100 points)

    Your army may include Miska of the Gospodars. If you choose to include her she will be your general and replace the general described in the main army list.

    Miska the Slaughterer is the most famous of the Khan-Queens of Kislev. She was the daughter of Boris Ursa, the legendary Evertzar of Kislev. Her innumerable hordes of Gospodars, Tartars, Cossacks, Huns and Ungols almost overrun the Empire during the first bloody years of founding of Kislev. Such was her power as a warrior and that only the combined armies of Empire, Bretonnia and Dwarfs managed to stop her, and even then she was not defeated, and the battle ended in a bloody stale-mate. Miska drew her hordes back to North and founded Kislev in the regions she had conquered from dwarfs and the men of the Empire. The people of Kislev remember her with pride and affection, and she is sainted by the church of Kislev.

    Miska sported wild black hair and filed her teeth as her savage forefathers before her. She was a master of both magic and arms, and perhaps there will never be one as great as she.

    Profile MWSBSSTWIALD
    Miska 4 6 54436410
    EQUIPMENT A sword and a warhorse
    MAY RIDE Miska may not ride a Monster
    MAGIC ITEMS Miska may carry up to three magic items, but first of these must always be the magic blade Fearfrost. Other items can be chosen as normal.
    MAGIC SPELLS Miska the Slaughterer is level-3 Ice Mage.
    SPECIAL RULES FRENZY Miska is a manic warrior-queen and is affected by the rules of frenzy. See the rulebook for details.
    FEARFROST See the Empire army book


    IVAN THE TERRIBLE (105 points)

    Bloodedge (50 points)

    Ivan the terrible is a dark legend amongst the Kislevites. He was perhaps the most feared Tzar of all time, for his great intelligence and courage were tainted by an unreasoning rage. He ordered the infamous beheadings amongst the bojar family of Melnikovs, destroying almost every single member of that family because of a dream where a young man named Melnikov toppled his Kingdom. The taxes he set to the poor people of Kislev were enormous and they were ruthlessly collected by his cruel servants. Thousand died during his regime.

    But Ivan was also a mighty warrior, and he was never defeated in a battle. He united the Kislev as we know it know, and formed a strong monarchy which endures to this day. He was great military innovator and without his organization of army, Kislev might well be a part of the Realm of Chaos.

    Your army may include Ivan the Terrible as an independent character if you wish. He cannot be your general because once the fighting starts, he is far too busy slaying the enemies and has no time to lead an army! He can lead units if you wish.

    Profile MWSBSSTWIALD
    Ivan 4 6 644364 9
    EQUIPMENT Ivan the Terrible carries a sword and an additional hand weapon. He wears a suit of heavy armor.
    MAY RIDE Ivan the Terrible may ride a barded warhorse (+7 points) or a monster.
    MAGIC ITEMS Ivan may carry up to three magic items in total but first of these must be the famed sword Bloodedge.
    BLOODEDGE This is the dreaded magic sword that Koshei the Immortal made to be the bane of the Goblinoids. Unfortunately, it passes some of the madness of it`s maker to it`s user, making him thirst blood of his enemies. Any enemy models within 3 inches of the Bloodedge suffer 1 wound on a roll of 4+ in the beginning of any HtH combat phase as small wounds and bleeding cuts appear in their flesh. These wound can be saves by a armor as normal, without any reduction in the armor save roll. It has no effect on Undead or daemons or anything else that is not truly alive. The Bloodedge has -2 armor save modifier when used in normal combat. It gives +1 to wound rolls against orcs and goblins.
    KISLEVITES ONLY
    SPECIAL RULES Ivan hates all mankind. Thus if he is fighting humans he is affected by the rules for hatred. Note that this includes Chaos Warriors, Champions and Mages and Necromancers.


    BORIS URSA, FOREVER TZAR (150 points)

    Father Bear (55 points)

    Boris Ursa is the legendary first Tzar of the Kislevites. Boris led the Gospodars through the Dark Lands, defeating orcs and hobgoblins who gathered armies to destroy his people. The legends of Kislev tell that one day the Forever Tzar shall raise from his sleep and lead the Kislevites to a final victory against chaos. The legends tell that Boris Ursa rode to battle in the back of a mighty black bear that the gods granted to him.

    Your army may be led by Boris Ursa. He cannot be included as a independent hero, and he will replace the normal general.

    Profile M WSBSSTWIALD
    Boris Ursa 4 7 65436410
    Great Bear 6 6 065354 8
    EQUIPMENT Boris Ursa wears a suit of heavy armor and carries a shield. He is armed with a sword and a lance.
    MAY RIDE Boris Ursa rides the Great Bear. He may not ride a monster or a warhorse.
    MAGIC ITEMS Boris Ursa may carry up to two magic items. These may be chosen from appropriate magic cards as normal.
    SPECIAL RULES IMMUNE TO PSYCHOLOGY Boris Ursa is not affected by fear, terror or panic. He must still take break tests as normal.
    MIGHTY STRIKE The blows of Boris Ursa wound his enemies on a 4+ regardless of the target`s toughness. If his strength would wound his opponent on a roll of less than 4+, he can use his strength as normal.


    TZAR SALTAN OF PRAAG (110 points)

    Black Blade (45 points)

    Tzar Saltan is the bitter ruler of Praag, the city that the armies of Chaos overrun during the last great Chaos incursion. Every day is a torture for him, for his city keeps reminding him of the horrors suffered by the Kislevites. Whenever Tzar Saltan hears of a Chaos Warband polluting the sacred soil of Kislev he becomes a figure of the wrath of a storm. He gathers his warriors and with grim determination he attacks the minions of evil, relishing in the bloodshed, the only joy that is left to him.

    Your army may be led my Tzar Saltan, though he does not have to be the general. If used as a general, he replaces the Lord or Khan-Queen described in the main army list. Saltan may also be included as an independent hero.

    ProfileMWSBSSTWIALD
    Saltan 4 5 545353 9
    EQUIPMENT A barded Warhorse, sword, heavy armour and a shield.
    MAY RIDE Tzar Saltan always rides a warhorse.
    MAGIC ITEMS Tzar Saltan may carry up to two magic items, but first of these must be the Black Blade.
    BLACK BLADE The Black Blade is a scimitar of unknown metal, but its potency in combat can`t be denied. Black Blade emits black clouds around it`s wielder, giving -1 modifier to any to-hit rolls of his opponents. In addition, it increases the wielders Strength by 1 point.
    45 POINTS
    SALTAN ONLY
    SPECIAL RULES CHALLENGE CHAOS When fighting against a unit of Chaos troops, Tzar Saltan always issues a challenge, and if unit he is part of is challenged by any Chaos character, he must always meet the challenge. When fighting against unit of Chaos characters, Saltan gets +1 bonus on his strength and +1 bonus on his T (he simply does not care about the strikes of chaos worshippers).
    IMMUNE TO PSYCHOLOGY Saltan has lived long enough in Praag so his is quite immune to any psychology. He must still take break tests.


    Last Updates
    21 June 1996reorganized
    22 April 1996reformatted
    Written by Tuomas Pirinen
    (longswor@tower.nullnet.fi)
    Comments or corrections?