IMPERIAL ARMY OF KISLEV:
Regiments

Kislevites
Kislevite Druzhina
Gryphon Legion
Cossacks
Winged Lancers
Kislev Horse Archers
Huns
Sibyrian Hunters
Kreml Guard

KISLEVITES (7 points per model)

Kislevites are brave and determined people, and unflinching in the defense of their beloved home country. Your army may include any number of Kislevite regiments.

Profile MWS BSSTWIALD
Kislevite4 3333131 7
EQUIPMENT A hand weapon and light armour
SAVE 6+
OPTIONS Kislevites may carry shields at +1 point per model. Any unit may carry one of the following: spears at +1 point per model, bows at +2 per model or double-handed weapons at +2 points per model.


KISLEVITE DRUZHINA (18 points per model)

Your army may include any number of regiments of Kislevite druzhina. These are minor Kislevite nobles, men who can afford a horse and decent equipment, so they can ride to war when called upon. This gives them the right to own land and also lessens their taxation a great deal. Their armour and weapons are rather old-fashioned, but deadly effective, and the swords wielded by them are often family heirlooms that have drawn blood in countless battles.
ProfileMWSBSSTWIALD
Druzhina 8*3 333131 7
*Includes the movement of the horse
EQUIPMENT Druzhina wear light armor and carry a lance and a sword. They ride horses.
SAVE 5+
OPTIONS Druzhina may carry shields at an additional cost of +2 points. Any unit may wear heavy armor at an additional point cost of +2 points per model. One unit of Druzhina may carry a magic standard. This may be chosen from WH Battle Magic as normal.

O-1 UNITS OF GRYPHON LEGION (35 points per model)

Your army may include a single regiment of Gryphon Knights. This knightly order was formed as a token of eternal friendship between Kislev and the Empire. The Gryphon Legion is trained and garrisoned in Empire. Most of the knights of the Legion are sons of the nobles of Kislev, where the membership in the Gryphon Legion is regarded as a mark of a true man. When Kislev is seriously threatened, the reigning Tzar or Tzarina can call the Gryphon Legion back from the Empire to defend the Mother Kislev.

ProfileMWSBSSTWIALD
Knight 4 4 343141 7
Warhorse 8 3-33131 5
EQUIPMENT The Knights of the Gryphon Legion wear heavy armor and carry a shield. They are armed with a hand weapon. They ride barded warhorse.
SAVE 2+
OPTIONS Gryphon Legion may carry double-handed weapons at an additional cost of +4 points per model. The regiment can carry lances at an additional cost of +4 points per model. Gryphon Legion can carry a magic standard. This may be chosen from appropriate magic item cards and its cost is indicated on the card itself.


COSSACKS (9 points per model)

Your army may include any number of regiments of Cossacks. Cossacks are a tribe of fierce Kislevite warriors. They dwell in the northernmost part of Kislev, and they guard the border of the Chaos wastes and the Troll Country against the Chaos incursions. Every time when the Chaos warbands attack Kislev, their first task is to fight against the brave cossacks. Countless years of warfare and slaughter have sharpened their hatred against the servants of Chaos to a keen edge. Almost every warrior has relatives or loved ones that have perished in a battle against the servants of the Four Great Powers.

Profile MWSBSSTWIALD
Cossack 4 3 333131 7
EQUIPMENT Cossacks wear light armor. They carry a bow and a hand weapon.
SAVE 6+
OPTIONS Any regiment may carry shields at an additional cost of +1 points. Any regiment can carry spears at an additional cost of +1 points per model. One regiment may be mounted upon horses at an additional cost of +9 points per model. If the regiment is mounted, then you should double the point cost of any additional equipment.
SPECIAL RULES The Cossacks often fight without any formal military training and may skirmish if you wish. The bitter struggle against the powers of chaos have left a savage hatred in their hearts. Cossacks are affected by the psychological rule of hatred when fighting trolls, beastmen, or warriors of chaos.


WINGED LANCERS

As detailed in the Warhammer Armies - the Empire
SPECIAL When fielded as a part of the Kislevite army, winged lancers may be equipped with special screeching banners. This costs 3 points per model. When equipped so the Winged Lancers cause fear when charging.

KISLEV HORSE ARCHERS

As detailed in the Empire army book

HUNS (7 points per model)

Huns are the most savage of all the tribes of Kislev. They file their teeth in the memory of the great Miska until their teeth are sharp as nails, and they paint their skin with the blood of their enemies. They usually bite the throats of wounded opponents after the battle.

ProfileMWSBSSTWIALD
Hun 4 3 333131 7
EQUIPMENT A sword
SAVE None
OPTIONS Huns may be equipped with shields at +1 point per model.
SPECIAL Huns are affected by the psychological rules of frenzy.


SIBYRIAN HUNTERS (11 points per model)

The taiga is infamous of its harshness. The men who live there are live in this inhospitable land are a hardy breed, and hunters of unsurpassing skill. As trappers the Sibyrians are patient beyond the endurance of common men. They can wait their prey while covered in snow for hours in bitter cold, and no-one is their equal in moving silently and stalking the deadly grizzly bears of Kislev.

Profile MWSBSSTWIALD
Hunter 4 3 433131 7
EQUIPMENT A hand weapon, Bow, and light armour
SAVE 6+
OPTIONS The Hunters may carry throwing axes at an additional point cost of +1 point per model.
SPECIAL RULES A unit of Sibyrian Hunters may be placed on the table after all other troops have been deployed. They may be placed anywhere except within the enemy deployment zone or within the sight of enemy troops.


0-1 UNIT OF KREML GUARD (12 points per model)

These are the hand-picked elite of the Kislevite infantry. They form the bodyguard of the tzars or tzarinas and watch over the palace of Kreml, "The Hill of Heroes" where the rulers of Kislev live.

ProfileMWSBSSTWIALD
Guard 4 4 343131 7
EQUIPMENT A halberd and heavy armour
SAVE 5+
OPTIONS The Kreml guard may carry shields at additional point cost of +1 point per model. Kreml Guard may carry a magic standard.


Last Updates
21 June 1996reorganized
22 April 1996reformatted
Written by Tuomas Pirinen
(longswor@tower.nullnet.fi)
Comments or corrections?