CAESAR OREMOR THE BOLD (110 points)
If Caesar is present, then he must be your general. The Caesar is responsible for the protection of
Tilea from any potential enemy invaders. Since the title of Caesar has largely been hereditary, Caesar was
trained from the time he could walk to be the next leader of the Tilean Legion.
Profile | M | WS | BS | S | T | W | I | A | LD |
Caesar Oremor | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 4 | 10 |
Weapons / Armor | Caesar Oremor prefers to wear light armor and a shield in combat, and
carry a hand weapon. |
May Ride | While Caesar may ride a warhorse (for +3 points) with barding (+4 points), or a
monster; he prefers to ride in a chariot (with 1 crewman) for +64 points. Often, his Army Standard
Bearer rides with him. |
Options | Caesar Oremor may wear heavy armor for +1 points. He may use any weapon from
the equipment list, and he may also carry up to 4 magic items (usually one of which is the Silver
Laurel). |
Special Rules | Peace | When Caesar is present, there are no animosity problems
between the Followers and the Reasoners. |
ANTONIOUS "RATSBANE" PETRICULLO (82 points)
A former gladiator, Antonious saved Oremor's life when they were boys in the Great Races.
Antonious has also earned the respect of his fellows and the people of Miregliano for his many victories in
the Blighted Marsh. Recently, however, his otherwise satin image has been attacked by reports of plots to
take the Caesar's place, and dark whispers of murderous palace intrigue. Caesar Oremor vehemently
denies any such action by his beloved friend, yet even his advisors are reportedly trying to convince him
otherwise.
Profile | M | WS | BS | S | T | W | I | A | LD |
Antonious Ratsbane | 4 | 5 | 5 | 4 | 4 | 3 | 4 | 3 | 9 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Weapons / Armor | Antonious wears light armor and carries a shield. If he does not have Rat-
Slayer with him, he will use a hand weapon. |
May Ride | Antonious may ride a horse, a warhorse for +3 points (his preferred mount), or a
chariot for +61 points. |
Options | Antonious may wear any of the armor or weapons listed in the equipment list, as well
as any appropriate magic items. |
Special Rules | Hatred for Skaven | Antonious Ratsbane has a deep hatred for Skaven,
as per the Warhammer Rule Book. |
COUNT LEO DA VINCENZA (210 points)
During his free time, Count Leo da Vincenza studies the stars and Celestial Magic. Because of these
studies, Count Leo da Vincenza is a Third Level Wizard of the Celestial College.
Profile | M | WS | BS | S | T | W | I | A | LD |
Leo da Vincenza | 4 | 3 | 3 | 4 | 4 | 3 | 5 | 2 | 9 |
Weapons / Armor | Count Leo is armed with a hand weapon. |
May Ride | Count Leo da Vincenza may ride a warhorse for an additional +3 points, or a
monster. |
Options | Count Leo may use any of the weapons from the Equipment list. |
Special Rules | If Count Leo da Vincenza is in your army, you may spend an additional 10% of
your points allocation on war machines. At the same time, however, Count Leo da Vincenza would be too
disinterested to join any battle that had fewer than 15% of its total points allocated to war machines. In
other words, 15-35% of your army must be composed of War Machines. |
NOTRA DAEMUSBROOD THE SEER (210 points)
After the Skaven took the town of Escantos, it was believed lost. However, Notra Daemusbrood
recovered the weapon from the body of the Skaven warrior Inquial after foretelling its return with a
Skaven attack on Remas. Notra Daemusbrood is not a follower of the White Path, but lives in the Temple
of Jean the Pious, providing advice on important matters of state. It is said his ability to look into the future
has provided the current Potentate with information that has helped him rest much power and land from
the independent territories between it and Luccini.
Profile | M | WS | BS | S | T | W | I | A | LD |
Notra Daemusbrood | 4 | 3 | 3 | 4 | 4 | 3 | 5 | 2 | 9 |
Daemusbrood is a 3rd level wizard of the Gold college.
Weapons / Armor | The Seer is armed with the Sword of Stone or a hand weapon. |
May Ride | Notra Daemusbrood may ride a horse, a warhorse (for +3 points), or a monster. |
Options | Notra Daemusbrood may wield any weapon on the equipment list. He also may wear
any armor in the equipment list, but by so doing will be unable to cast any magic. |
Special Rules | Because of his ability to foretell, he may re-roll any dice roll once during the
game. |
VERCELLI THE GRAY (The Vermin Singer) (218 points)
+75 Vermin Song
Vercelli the Gray is the head Rat Hunter in the city of Tobaro, responsible for directing the de-
verminization of the city as ordered by the current prince of Tobaro. The Vermin Hunters fall under his
general authority, and he has been granted additional broad administrative powers to eradicate the hordes
from the blight, permitting him to adopt random inspections of all food-stores to search for any
Skaven.
In battle, Vercelli is always surrounded by a rat swarm that moves and fights with him.
Profile | M | WS | BS | S | T | W | I | A | LD |
Vercelli the Gray | 4 | 3 | 3 | 4 | 4 | 2 | 4 | 1 | 7 |
Rat Swarm | 6 | 3 | 0 | 3 | 2 | 5 | 1 | 5 | 10 |
Vercelli is a Wizard Champion of the Gray College of Magic.
Weapons / Armor | Vercelli carries a hand weapon. He wears no armor. |
May Ride | Because of the swarm of rats which always surrounds him, Vercelli cannot ride - no
steed will come near him! |
Options | Vercelli may use any weapon provided in the Equipment Lists. Vercelli may wear
armor, but if he does so he gives up his ability to cast spells. |
Special Rules | Vermin Song | Instead of fighting in hand-to-hand combat, Vercelli
may play his flute, Vermin Song. When Vermin Song is played, all Skaven and rat-like creatures within
6" must roll under their LD on 2d6 or become entranced. While in this state, they will move at their
normal move at Vercelli discretion. If they are sent beyond the 6" range, they will be freed from the
trance. While in a trance, they may not fight or defend themselves. If they are sent into water they will
drown. At the beginning of each turn, the Skaven may attempt to escape the trance again, but with a -1
modifier to their roll. |
Rat Swarm | Wherever Vercelli goes, the power of the Vermin Song flute draws rats and other
rodents to him. Vercelli sees this as a great curse, but the rats are so enchanted by his presence that they
will die for him. During combat, if Vercelli is wounded on a d6 roll of 4, 5, or 6 the wound(s) will be
taken by the rat swarm instead. The rat-swarm will follow the wizard wherever he goes, and will
contribute their attacks to all hand-to-hand combat. |
CAPTAIN MORGANA BEARDBURNER (75 points)
Morgana once coordinated the raids on the Sartosan Straight pirate lairs. Having grown tired of the
conduct of marine warfare, she decided to try here hand as a land-dweller. One month after she
convinced Marcovious to give her the defense of Luccini, Morgana repelled an Orc and Goblin horde
which had descended from the mountains of the Border Princes and marched unchallenged to the gates of
the city. Surrounded by the last defense of Luccini Windfinders, she single-handedly took out the heart of
the Orc general Igthod Toadlicker. With this victory came great fame and fortune, and she is now one of
the most successful generals in the land of Tilea.
Profile | M | WS | BS | S | T | W | I | A | LD
|
---|
Morgana | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 10 |
Weapons / Armor | Morgana has converted well-enough to the intricacies of Land-luggers (or
whatever it is they call themselves, she has never quite understood). She is willing to wear light armor
(don't try to make her wear anything heavier...) and a shield. She always carries her Spear of
Holding and a hand weapon. |
May Ride | Like other Windfinders, Morgana will not ride a mount, preferring to stick to her
feet. |
Options | Morgana may wield, in addition to her Spear of Holding, any weapon listed
in the Equipment List. Morgana is a Windfinder, so she may swim. |
THE GREAT POTENTATE (375 points)
The Great Potentate has taken a vow of celibacy, a vow of poverty, and a vow against gluttony.
When he goes to war, he rides in his Seat of Holiness (for he is too bulky for an ordinary
warhorse), with at least three nubile wenches accompanying him, hand-feeding him with fine wines and
legs of mutton. His Seat of Holiness is made of gilded gold, and he wears beautiful necklaces of gold,
platinum, silver, and diamond. He and his seat are so heavy that 10 men are required to port him about
from place to place.
Profile | M | WS | BS | S | T | W | I | A | LD
|
---|
The Great Potentate | 4 | 5 | 5 | 5 | 4 | 4 | 5 | 3 | 10 |
The Great Potentate is a Fourth Level Priest of Follower Magic.
Weapons / Armor | The Great Potentate wields a double-handed sword. He wears heavy
armor. |
May Ride | The Great Potentate is too large to ride a regular warhorse. He may move around
on foot, but normally he rides his Seat of Holiness into hand-to-hand combat. |
Options | The Great Potentate can wield any weapon or armor from the Equipment List (except
for the pistol). |
Special Rules |
Devout Followers | All Followers within 6" of the Great Potentate are subject to
frenzy. |
The Seat of Holiness | The Seat of Holiness is borne by 10 devout followers. Should any of the
bearers be killed, the seat may be carried as follows: 8-10 followers may move 4", 6-8 followers may
move 2", the Sear of Holiness can not be borne by less than 6 followers. |
"You are only as mighty as your bulk."
- The Great Potentate Contremerdi III |
Profile | M | WS | BS | S | T | W | I | A | LD |
Seat of Holiness | - | - | - | - | 7 | 3 | - | - | - |
Seat-Bearers | 4 | 3 | 3 | 4 | 3 | 1 | 3 | 1 | 10 |
Equipment | The Seat-Bearers are armed with a hand weapon and wear light armor, and carry a
shield. |
Save | 5+ |
Options | The Seat-Bearers may wear heavy armor for +1 point per model. They may carry
spears for +1 point per model. |
Special Rules | Any hits against the Great Potentate and his Seat of Holiness should be
distributed as follows (roll a d6):
Missile Attacks | Hand-to-Hand | Victims |
1-2 | 1-4 | Seat-Bearers |
3-4 | 5 | Seat of Holiness |
5-6 | 6 | The Great Potentate |
|
---|
LICENTIOUS THE WIDOWER (265 points)
Normally, a human can withstand but one baptism or quaff of the waters from the Temple fountain.
Licentious the Widower drank deep from the fountain at the Temple on the day after he rose to become a
priest, something none had done and survived since the first rivulets sprang from the resting place of Jean
the Pious. For three days his body glowed with an internal radiance, as he screamed in agony.
Profile | M | WS | BS | S | T | W | I | A | LD |
Licentious the Widower | 4 | 4 | 3 | 4 | 4 | 3 | 5 | 2 | 7 |
Licentious the Widower is a Third Level Priest of Follower Magic.
Weapons / Armor | Licentious wields a hand weapon. |
May Ride | Licentious may ride a warhorse for +3 points. |
Options | Licentious the Widower may use any weapon or armor from the equipment list (except the
pistol). |
Special Rules | Fear | Licentious the Widower glows with a bright inner light, and he
exudes an aura of pure White Magic. Because of this aura and his twisted, ghostly-pale form, Licentious
causes fear. |