Tilean General |
---|
Battle Standard |
Heroes |
Champions |
Wizards |
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Tilean General | 4 | 6 | 6 | 4 | 4 | 3 | 6 | 4 | 9 |
Equipment | Sword |
---|---|
Weapons / Armor | The General may be given any combination of weapons and armor provided in the army list |
May Ride | The General may ride a warhorse for +3 points, or a monster selected from the appropriate list |
Magic Items | The General is a Lord level character, and therefore may be given as many as three Magic Items |
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Tilean Battle Standard Bearer | 4 | 4 | 4 | 4 | 3 | 1 | 4 | 2 | 7 |
Equipment | Sword and Battle Standard |
---|---|
Weapons / Armor | The Battle Standard Bearer be given any combination of weapons and armor provided in the army list |
May Ride | The Battle Standard Bearer may ride a warhorse for +3 points, or a monster |
Magic Items | The Battle Standard Bearer may carry a single Magic Item. This may be a Magic Banner, changing the army standard to a Magic Standard |
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Hero | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Equipment | Sword |
---|---|
Weapons / Armor | A hero may be armed with any combination of weapons / armor in the army list |
May Ride | A hero may ride a warhorse for +3 points or a monster |
Magic Items | A hero may be given two Magic Items |
Profile | M | WS | BS | S | T | W | I | A | LD |
---|---|---|---|---|---|---|---|---|---|
Champion | 4 | 4 | 4 | 4 | 3 | 1 | 4 | 2 | 7 |
Equipment | A champion is always armed as the rest of the unit |
---|---|
Magic Items | A champion may be given one Magic Item |
Profile | M | WS | BS | S | T | W | I | A | LD | Points | Magic Items |
---|---|---|---|---|---|---|---|---|---|---|---|
Water Seeker | 4 | 3 | 3 | 3 | 4 | 1 | 4 | 1 | 7 | 56 | 1 |
Water Finder | 4 | 3 | 3 | 4 | 4 | 2 | 4 | 1 | 7 | 118 | 2 |
Water Drinker | 4 | 3 | 3 | 4 | 4 | 3 | 5 | 2 | 7 | 190 | 3 |
Water Maker | 4 | 3 | 3 | 4 | 4 | 4 | 6 | 3 | 8 | 287 | 4 |
Equipment | Hand weapon |
---|---|
Weapons / Armor | Water Magic Casters may wield any of the weapons provided in the army list. Windfinders, as a rule, never wear armor (and a good thing, because armor would interfere with their ability to use magic) |
May Ride | Windfinder Casters will not ride a mount |
Special Abilities | Water Casters are Windfinders. Therefore, the normal rules for swimming apply. |
Profile | M | WS | BS | S | T | W | I | A | LD | Points | Magic Items |
---|---|---|---|---|---|---|---|---|---|---|---|
Believer | 4 | 3 | 3 | 3 | 4 | 1 | 4 | 1 | 7 | 61 | 1 |
Follow | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 1 | 7 | 128 | 2 |
Inquisitor | 4 | 4 | 3 | 4 | 4 | 3 | 5 | 2 | 7 | 205 | 3 |
Potentate | 4 | 5 | 3 | 4 | 4 | 4 | 6 | 3 | 8 | 307 | 4 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 | +3 | - |
Equipment | Priests are armed with a mace |
---|---|
Weapons / Armor | Unlike regular wizards, armor does not affect the flow of magic for White Path priests. Therefore, they may use any weapon or armor provided in the army lists |
May Ride | Priests may ride either a horse or a warhorse. Priests believe all other creatures are "unnatural," so will not ride monsters. |
"True Freedom only comes by surrendering your soul to the Way." - Follower chant |
Last Updates | |
---|---|
21 June 1996 | reorganized |
23 April 1996 | reformatted |
Written by David Rauscher (drausche@nab.org) | |
Comments or corrections? |