THE SCENARIOS |
The Storm of Greshlyrr | The adventurers stumble
upon an opportunity to clean out a den of kobolds. Unfortunately, they later learn that
they have disturbed the truce, and must aid in the defense of the Gnomes of Gildenglade
as a kobold army seeks vengeance. |
Those Who Forget The Past | Recruited by a servant of Tempus,
the adventurers help raise an army to confront raiding Undead and Gnolls. The battle has
an interesting twist, as victory is most easily won if the player characters fight their
way into the fortress while their army holds out as best it can. Blend of army-level
and adventurer-level action. |
The Hand of Tyr | The heroes attend a village
festival, which features a dramatic reenactment of an ancient battle. An evil lord
sees the reenactment as his chance to steal the village's sacred relic, and recruits
goblins and ogres to attack at the height of the battle reenactment. |
Rumors of War | The adventurers are recruited
to aid in the defense of Timindar, a town threatened with destruction by an outcast
who has allied with powerful forces. Pre-battle intrigues give the party plenty of
opportunity to influence the battle to come. The battle involves a hill riddled with
tunnels, lots of catapults, surprise allies and reinforcements, and a seal which might
prove to be magical. |
Battle of the Five Crowns | Following rumors
of war, the party stumbles upon an encampment of the forces of good. They are recruited
to assault a Storm Giant's castle, while good and evil armies fight it out on land
and in the air. Scenario introduces the Dark Watch
and Windriders (figures available
from Ral Partha in 15mm). Battle involves aerial cavalry, centaurs, ground infantry,
and dragons. |
The Khan's Mighty Army | This battle is fought
to stop an oriental barbarian horde from advancing. A defector gives the adventurers
key advice. "Ordinary" infantry and cavalry are involved on both sides, but with lots of
special rules providing individuality to the units. Spellcasters play a role for both
good and evil. |
The Gratitude of Princes | The adventurers are
recruited to steal the plans of the evil host, then receive temporary appointments to
command Golconda's military against invasion. Men, Elves, Dwarves, and Halflings fight
against Hill Giants, Fire Giants, Ogres, Ghasts, Trolls, Goblins and Orcs. The heroes
have a chance to recruit some powerful allies before the battle. |
The Final Battle: Infinity Train | The secret
is revealed: a common enemy has provoked all the previous battles. The adventurers are
asked to lead an army to Hades, to destroy the arcane device which an arcanodaemon
has built and fuels with the souls of slain warriors. The army of good ("The Iron Legion")
is composed of those few who would volunteer. The battlefield is a strange other-dimensional
landscape where not everything is as it appears. |
THE FIREFIGHTS |
The First (and Last) Charge of the Dwarven Air Cavalry |
Wyvern-mounted goblins attack dragonne-mounted dwarves in a night
battle for control of a gold mine. (Good luck finding figures to fight this one
with!) |
Troll Bridge |
The militia must drive away gnoll and scrag raiders from a key bridge. |
Defense of Halfling Vale |
Orcs attack a halfling hamlet. The enemy have some magical assistance, as well as being
led by a Giant Orc and two Hill Giants. The halflings are assisted by a variety of NPC
leaders. |