On all tables, roll a single red die to determine the result. Most of the tables are geared towards more difficult traps, monsters, etc. on the numerically high end of the scale. You may also choose to use a modifier to the die roll (+2 for a really tough Quest, -1 for a fairly easy one, etc.). Some monsters and spells were taken from the Quets Pack for the Elf.
These tables could also be used to perhaps generate a Quest framework, if you will. I've tried to organize things fairly logically, so you don't get highly irrational combinations of monsters in adjacent rooms.
Enjoy!
1 | Caves |
---|---|
2 | City |
3 | Crypt |
4 | Dungeon |
5 | Fortress |
6 | Mystery |
1 | Defeat all monsters |
---|---|
2 | Defeat special enemy |
3 | Escape/survive |
4 | Rescue companion |
5 | Retrieve artifact/treasure (draw) |
6 | SPECIAL player should have another list to choose from |
Caves | City | Crypt | Dungeon | Fortress | Mystery | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Undead | 1 | Undead | 1 | Undead | 1 | Undead | 1 | Undead | 1 | Undead |
2 | Humanoid | 2 | Humanoid | 2 | Undead | 2 | Undead | 2 | Humanoid | 2 | Humanoid |
3 | Humanoid | 3 | Humanoid | 3 | Undead | 3 | Humanoid | 3 | Humanoid | 3 | OuTHoors |
4 | Humanoid | 4 | OuTHoors | 4 | Humanoid | 4 | Humanoid | 4 | Humanoid | 4 | Trap |
5 | Trap | 5 | OuTHoors | 5 | Trap | 5 | Trap | 5 | OuTHoors | 5 | Unusual |
6 | Unusual | 6 | OuTHoors | 6 | Unusual | 6 | Unusual | 6 | Trap | 6 | Unusual |
1-4 | No |
---|---|
5-6 | Yes |
1-4 | No |
---|---|
5-6 | Yes (1 BP trap) |
-1 | 25 coins |
---|---|
0 | 50 coins |
1 | 75 coins |
2 | 100 coins |
3 | 1 weapon |
4 | 150 coins |
5 | 200 coins |
6 | 1 magic |
7 | 1 wpn + 100 |
8 | 1 magic + 100 |
-1 | Ptn of Dex |
---|---|
0 | Ptn of Restn |
1 | Ptn of Heal |
2 | Magic Dagger |
3 | Ptn of Heal |
4 | Scr of Courg |
5 | Magic Dagger |
6 | Artifact |
7 | Scr of Heal |
8 | Scr of BoF |
Roll | Undead | Humanoid | Outdoors | Unusual | Traps | Special Enemy |
---|---|---|---|---|---|---|
-1 | Skeleton | Goblin | Goblin | Goblin (2) | Spear | Orc Warlord |
0 | Zombie | Orc | Orc | Skeleton (2) | Pit | Mummy |
1 | Skeleton (2) | Goblin (2) | Zombie | Fimir (2) | Spear | Chaos Warrior |
2 | Zombie (2) | Orc (2) | Elven Warrior | Giant Wolf | Pit | Wizard |
3 | Skeleton (2) + Zombie | Fimir | Goblin (3) | Elven Archers (2) | Spear (2) | Chaotic Hero |
4 | Mummy | Fimir + Orc | Orc (3) | Mummy | Flood | Gargoyle |
5 | Zombie (3) | Orc (3) | Giant Wolf | Chaos Warrior | Wizard | |
6 | Mummy w/invulnerability* | Chaos Warrior | Chaos Warrior | Gargoyle | Ogre | |
7 | Gargoyle | Fimir (2) | Chaotic Hero | Ogre | Chaos Champion** | |
8 | Roll 2 times | Roll 2 times | Roll 2 times | Roll 2 times | Roll 1, x2 dmg | Gargoyle w/ spells |
* | Monster has invulnerability as per the HQ Variations |
** | Chaos Champion has 5 attack dice and 5 defend dice |
1 or less | Fear Sleep Ball of Flame |
---|---|
2-3 | Rust Lightning Bolt Mind Blast |
4-5 | Summon Orcs Ball of Flame Cloud of Chaos Escape |
6+ | Firestorm Dispell Summon Undead Restore Chaos Reanimation |
-1 | Sir Ragnar |
---|---|
0 | Prospector |
1 | Sir Ragnar |
2 | Prospector |
3 | Elven Archer |
4 | Elven Archer |
5 | Sir Ragnar |
6-8 | Hero |
1-4 | Attack (retreat if weak) |
---|---|
5-6 | Spell or special attack (artifact, etc.) |
First attack is always spell if possible |
Last Updates | |
---|---|
21 June 1996 | reorganized |
24 April 1996 | reformatted |
Written by Carl Forhan (forhan@millcomm.com) | |
This article is copyright 1995 by Carl Forhan, and may not be reproduced in any form without permission by the author, except for personal use or redistribution through normal Usenet channels and if no fee is charged for such use. | |
Comments or corrections? |