HEROQUEST:
Solo HeroQuest


I developed the following tables in an attempt to generate a random HQ quest for solo play. Admittedly, you lose a lot of the fun Hero interaction, and the monsters are all basically predictable in their actions. I'd also recommend making all the monsters have only 1-2 Body Points at most, or else you end up rollling an awful lot of dice to resolve a single battle.

On all tables, roll a single red die to determine the result. Most of the tables are geared towards more difficult traps, monsters, etc. on the numerically high end of the scale. You may also choose to use a modifier to the die roll (+2 for a really tough Quest, -1 for a fairly easy one, etc.). Some monsters and spells were taken from the Quets Pack for the Elf.

These tables could also be used to perhaps generate a Quest framework, if you will. I've tried to organize things fairly logically, so you don't get highly irrational combinations of monsters in adjacent rooms.

Enjoy!


Setting

1Caves
2City
3Crypt
4Dungeon
5Fortress
6Mystery

Plot

1Defeat all monsters
2Defeat special enemy
3Escape/survive
4Rescue companion
5Retrieve artifact/treasure
(draw)
6SPECIAL
player should have another list to choose from

Room Contents

CavesCityCryptDungeonFortressMystery
1Undead1Undead1Undead 1Undead1Undead1Undead
2Humanoid2Humanoid2Undead2Undead2Humanoid2Humanoid
3Humanoid3Humanoid3Undead3Humanoid3Humanoid3OuTHoors
4Humanoid4OuTHoors4Humanoid4Humanoid4Humanoid4Trap
5Trap5OuTHoors5Trap5Trap5OuTHoors5Unusual
6Unusual6OuTHoors6Unusual6Unusual6Trap6Unusual

Treasure Here?

1-4No
5-6Yes

Treasure Trapped?

1-4No
5-6Yes
(1 BP trap)

Contents

-125 coins
050 coins
175 coins
2100 coins
31 weapon
4150 coins
5200 coins
61 magic
71 wpn + 100
81 magic + 100

Magic

-1Ptn of Dex
0Ptn of Restn
1Ptn of Heal
2Magic Dagger
3Ptn of Heal
4Scr of Courg
5Magic Dagger
6Artifact
7Scr of Heal
8Scr of BoF

Monster Tables

RollUndeadHumanoidOutdoorsUnusualTrapsSpecial Enemy
-1SkeletonGoblinGoblinGoblin (2)SpearOrc Warlord
0ZombieOrcOrcSkeleton (2)PitMummy
1Skeleton (2)Goblin (2)ZombieFimir (2)SpearChaos Warrior
2Zombie (2)Orc (2)Elven WarriorGiant WolfPitWizard
3Skeleton (2)
+ Zombie
FimirGoblin (3)Elven Archers (2)Spear (2)Chaotic Hero
4MummyFimir + OrcOrc (3)MummyFloodGargoyle
5Zombie (3)Orc (3)Giant WolfChaos Warrior
Wizard
6Mummy
w/invulnerability*
Chaos WarriorChaos WarriorGargoyle
Ogre
7GargoyleFimir (2)Chaotic HeroOgre
Chaos Champion**
8Roll 2 timesRoll 2 timesRoll 2 timesRoll 2 timesRoll 1, x2 dmgGargoyle w/ spells
*Monster has invulnerability as per the HQ Variations
**Chaos Champion has 5 attack dice and 5 defend dice

Chaos Spell Groups

1 or lessFear
Sleep
Ball of Flame
2-3Rust
Lightning Bolt
Mind Blast
4-5Summon Orcs
Ball of Flame
Cloud of Chaos
Escape
6+Firestorm
Dispell
Summon Undead
Restore Chaos
Reanimation

Hero Companion

Companion is Optional

-1Sir Ragnar
0Prospector
1Sir Ragnar
2Prospector
3Elven Archer
4Elven Archer
5Sir Ragnar
6-8Hero

Special Enemy Action Chart (1d6)

1-4Attack
(retreat if weak)
5-6Spell or special attack
(artifact, etc.)
First attack is always spell if possible

Last Updates
21 June 1996reorganized
24 April 1996reformatted
Written by Carl Forhan
(forhan@millcomm.com)
This article is copyright 1995 by Carl Forhan, and may not be reproduced in any form without permission by the author, except for personal use or redistribution through normal Usenet channels and if no fee is charged for such use.
Comments or corrections?