These are instructions on how you can create a customized Chaos Realm expansion pack, "Journey into the Chaotic Realm." In the Chaotic Realm, there are new varieties of monsters. It is up to you to design the Quests leading up to where the heroes enter the portal to this Realm of Chaos. Then comes the hard part - designing the Chaos Realm quests. Remember to be very creative in your Quests of Chaos. Also note that everything in the Chaotic Realm is made up of Chaos and Disaster.
In the Chaotic Realm quests, the ultimate goal is for the heroes to discover a portal in a mystic temple that leads to the Realm of Chaos (where the Guardian of Chaos, master of the Realm, is sending troops into the homelands of peaceful civilization in an attempt to gain world domination). The Quests should build up to a finale where the heroes destroy the mystic rift, allowing creatures to pass through, and then find a way for the Heroes to get back to their homeland.
The Guardian of Chaos is a the leader of everything that is commanded by Zargon. You must chose a name for this villain and allow him to appear every now and then to build up story line. Note: Allow him to escape or teleport out of Quests (don't let the heroes slay him on the first Quest!). The Gargoyle Miniature can be used for the Guardian. The Guardian knows all Chaos spells, and he may cast one every other turn.
These are the stats for the Guardian:
Attack Dice | 3 |
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Defense Dice | 5 |
Combat | Has a choice of whip or sword (see HeroQuest: Variant Rules) |
Body Points | 6 |
Magic | Chaos Spells |
Mysteakoils are the Orc Mages of Chaos. Zargon must state that an Orc is a Mysteakoil when it first appears. The Orc miniatures can be used for Mysteakoils. I made a little cloth cloak and put it on an Orc to tell the difference (the cloak-wearing Orc is the Mysteakoil). You may not put more than one Mysteakoil in a room. It knows the following Chaos Spells:
These are the stats for Mysteakoils:
Attack dice | 2 |
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Defend dice | 3 |
Combat | Close - with the staff |
Body Points | 2 |
Magic | Chaos Spells |
Goblin Rampagers are a stronger type of Goblins. You can use the Goblin miniatures for Goblin Rampagers. I put a cloth cloak on my Goblin Rampagers to distinguish them. There can not be more than two Rampagers in a room.
These are the stats for Goblin Rampagers:
Attack dice | 2 |
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Defend dice | 2 |
Combat | close combat |
Body Points | 2 |
Magic | none |
In the HeroQuest boxed set, there is a furniture piece called the Sorcerer's Table. (It looks like a magic book with two candles around it.)
Heroes may encounter it in Quests, but it is usually just a prop piece. In the Chaotic Realm, the first hero to encounter it learns a chaos spell, and must cast it immediately if they read the Magic Book. Note: If it is Summon Orcs or Undead, then Zargon gets to control the monsters (bad news for heroes).
In the Chaotic Realm, the Fimirs are careless (every other turn, they attack with one less attack die). If you slay a Fimir, then you have the choice to pick up his ax. The ax is only temporary and lasts one turn only (no exceptions).
The ax will give you +1 attack die until the end of the turn.
When you create the Quests, create them neatly and don't make them impossible. In "Journey into the Chaotic Realm," the first few Quests shouldn't have anything to do with the Chaos Realm. Note: Make monsters now and then talk about a mysterious realm which no one has returned from.
These are the Quests (with descriptions) that I made for "my" expansion pack:
Last Updates | |
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21 June 1997 | page first published |
Written by Nick Gathany (boglin6@hotmail.com) | |
This article is copyright 1997 by Nick Gathany, and may not be reproduced in any form without permission by the author. | |
Comments or corrections? |