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The fantasy version of Ral Partha's medieval rules system, Rules According to Ral. Infantry units are composed of 12 figures, while cavalry units are made of 6 figures. Individuals (champions, priests, and wizards) and creatures (dragons, giants, and monsters) are also allowed. The games includes stats for beastmen, centaurs, dwarves, elves, halflings, humans, lizardmen, orcs, skeletons, trolls, and winged humanoids. Troop are classified by training (peasant, yeomanry, and knights), race, movement type (foot or cavalry), and weapon (archer or non-archer). Armies can be built using a point system. Each turn is broken into a number of phases (initiative and challenges, spellcasting, archery, movement, melee, morale), with both players participating consecutively in each phase. Rules cover morale, alignment, personal challenges, flying, and the conversion of role-playing game characters into game stats. The booklet includes these scenarios: The Destruction of Benden Woods (Chaos vs. Elves in an Elven grove), Sack of Karalsburg (Undead vs human village), The Doom Legion Marches to War (the forces of Law must keep the forces of Chaos from breaking through), and Unholy Alliance (large battle, with sub-commanders on each side having differing goals).
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Last Updates | |
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9 October 1999 | new information added |
9 September 1999 | page first published |
Comments or corrections? |