As the back cover copy puts it:
"You'll find a complete system for the design and constuction of castles, new
Battlesystem rules for the resolution of sieges, a quick resolution system
for massive military campaigns, and an assortment of generic castles to spark
your imagination."
According to Andrew L. Miller:
"This 127-page guide is a "must have" for anyone contemplating using
Battlesystem sieges. This guide is where the Castles boxed set took its
siege rules from, but The Castle Guide is much more complete. It is also a
good sourcebook for D&D campaigns where you need some background information
on castles and life within and around them."
Unfortunately, this product is no longer available from the publisher.
Table of Contents
- The Feudal Setting
- Social Classes
- Members of the Court
- The Role of the Church
- Politics and Churches
- Crimes and Punishments
- Death by Taxes
- Populating the Castle
- A Day in the Life of a Peasant
- In The Days of Knights
- Knighthood for Non-Warriors
- The Road to Knighthood
- The Chivalric Code
- Falling from Grace
- Rogue Knights
- Heraldry
- Demi-Human Knights
- The Tournament
- The Evolution Of Castles
- The Castle's Role
- Types of Castles
- Castle Construction
- Acquiring Land
- The Construction Site
- Climate Type
- Geography
- Ground Cover
- Resource Availability
- The Work Force
- Local Social Structure
- Worker Skill
- Worker Morale
- Castle Design
- Castle Modules
- Average Construction Time & Cost
- Works of Art
- Overhead Costs
- Final Calculations
- The Work Force
- Work Seasons
- Monthly Events
- The Castle on the Moors
- Unusual Castles
- Oriental Designs
- Thieves' Castles
- Wizards' Keeps
- Priests' Fortresses
- Paladins' Castles
- Rangers' Forts
- Druids' Shrines
- Dwarven Citadels
- Elven Sanctuaries
- Halfling Strongholds
- Gnomish Castles
- Orcish Keeps
- Warfare! (This is the section with the new Battlesystem rules.)
- Offensive Tactics
- Investment
- Starvation
- Thirst
- Fantastic Combat
- Reduction
- Escalade
- Airborne Operations
- Breaching the Walls
- Siege Attack Values
- Excavation
- Mining
- Trickery and Corruption
- Morale Issues
- Defensive Tactics
- Fortifications
- Sorties
- Defending the Walls
- Morale Issues
- Surrender
- Siege Engines
- Quick Resolution Systems
- Siege Resolution
- Fighting Campaigns
- War in the Medieval Age
- War Plans
- Battle Resolution
- Campaign Victory -- Winning the War
- Character Involvement
- Generic Castles (This section has detailed floor plans and room descriptions)
- Cyclops Tower
- Bremberthwaite Manor
- Kinniver Castle