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"Gush, Impetus or FoG-renaissance?" Topic


Impetus

11 Posts

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Action Log

30 Dec 2016 7:43 a.m. PST
by Editor in Chief Bill

  • Crossposted to George Gush's Wargames Rules For Fifteen board
  • Crossposted to Impetus board

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Comments or corrections?

Field Marshal28 Sep 2010 2:57 p.m. PST

I ahve narrowed down my Italian wars ruleset to one of these and I cant decide between the 3. I like all 3 and enjoy games of them all(FoG-R only a few games under the belt all solo)
I am leaning towards Gush only because my gaming group prefers the style of rules Gush represents.
Any pertinent advice on the rules?

cheers

FM

Happy Little Trees28 Sep 2010 3:02 p.m. PST

Unless you are planning on a lot of solo play, it is probably best to go with what your group likes.

But, at least ask them to try out FOG-R to see if they like it. If they don't; no harm no foul.

(Leftee)28 Sep 2010 3:28 p.m. PST

Have not used Impetus for Renaissance -just high medieval. My favorite set is actually 'Age of Discovery' -handles pike and supporting arms very well.

mad monkey 128 Sep 2010 3:31 p.m. PST

Base them for FOG. Use sabots for Impetus. Is Gush's basing like WRG's? Then the FOG basing should be close enough for government work. Play all three.

WKeyser28 Sep 2010 8:15 p.m. PST

Field Marshal look at Warlord II I think it is by far the better than the three you list with the information that your group likes Gush.

Warlord II has enough detail in the combat to feel right and the command point system is very intresting in that you are constantly thinking about either getting your troops to do things or restraining them.
William

Shagnasty Supporting Member of TMP28 Sep 2010 9:23 p.m. PST

I'm a fan of Gush but having been playing FoGR. Gush is great for relatively small scale,gentlemanly games. FoGR gets through larger scale combats in a timely fashion. I like the idea about using a common basing scheme for both Gush and FoGR. You are lucky to have a group that will play Gush. Mine just laughs when I suggest it.

Field Marshal29 Sep 2010 12:04 a.m. PST

If you were doing a mutliplayer game with Gush what sized forces could each player use comfortably?

Gonzo Brios29 Sep 2010 5:34 a.m. PST

As Mad Monkey 1 said, base them for FoG and you could play with three rule set.

Impetus is easy to learn and very dynamic. The only problem is that Basic Baroque is in beta phase. Personally I think is not fully playable yet, specially if you want to play with Impetus engine instead basic Impetus.

FoG:Renaissance is a little bit complex than Impetus, but it's works very well in large battles. Furthermore, companion books are plenty of army lists and possibilities to wargaming this period.

Gush are always a good option but I think FoG corrects some of the problems that they had.

Cheers!

Gonzo
swordofsahagun.blogspot.com

Field Marshal29 Sep 2010 3:03 p.m. PST

For the Italians wars though you dont need basic baroque? I have the Impetus book with the whole Italian wars listings. I am tempted to go Impetus purely for the vignette bases!

Shagnasty Supporting Member of TMP29 Sep 2010 3:14 p.m. PST

FM, my experience of Gush is that about 4-5 units per player works best for multi-player games. In my endeavors I try to give each player cav or infantry units and have the CiC control artillery and any reserves. It is good to have several to get stuck in and then something leftover for when the initial attack goes horribly wrong!

Condottiere29 Sep 2010 4:11 p.m. PST

For the Italians wars though you dont need basic baroque?

No. Basic baroque, as the title implies, covers Late 17th century to early 18th century, I believe. The Italian Wars, of course, are 1494-1529-ish.

Impetus is a good game. I prefer it to DBR, Maximilian, etc. The vignette bases do make it an attractive game.

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