Help support TMP


"Multi-player Lion Rampant?" Topic


Lion Rampant

4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the Lion Rampant Rules Board


Areas of Interest

Medieval

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

l'Art de la Guerre


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Fighting 15's Teutonic Order Command 1410

Command figures for the 1410 Teutonics.


Featured Profile Article

First Look: Barrage's 28mm Streets & Sidewalks

Personal logo Editor in Chief Bill The Editor of TMP Fezian looks at some new terrain products, which use space age technology!


Featured Movie Review


1,402 hits since 8 Apr 2017
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
jimriley08 Apr 2017 5:41 p.m. PST

I'm planning a six player El Cid era Lion Rampant game for the upcoming Recon Convention in Orlando. Each player will have a 24 point force.

I've seen several suggestions for handling activation in multi-player games. I am leaning towards having the three players on one side roll simultaneously for activation in the normal way with each player continuing until he fails. When all three are done then play will pass to the other side. I'm also toying with the idea of giving each leader's unit a free pass each turn (or one re-roll) and/or giving each unit within 12" of the leader's unit a +1 to activate. Any suggestions?

I'd like to keep it simple but want the players to be as active as possible with as few changes as possible.

I'm also not sure how to handle units from multiple players "ganging up" on one unit within the same phase. Example – all three players on a side successfully activate units and all attack the same enemy unit! Any suggestions?

I'm looking forward to hearing from you multi-player Lion Rampant veterans out there.

Thanks.

sillypoint08 Apr 2017 6:07 p.m. PST

As options are available to both sides, it's all good.
I've just played one side moves- then the other.
If one side moves a unit close enough for a … anyway you get the picture..
Again a simple set of rules that you can tweak improvements to suit.

Mike Target11 Apr 2017 4:27 a.m. PST

When we do mulitplayer games in this and the other rulesets we simply make the players declaing the orders decide what order they go in, and while waiting for their turn get on with their other moves.

This means they have to fight the defending unit one at a time.

Baconfat14 Apr 2017 7:32 p.m. PST

I've been in four player games and unless you overcomplicate things by mixing up the forces, it pretty much turns into two separate fights.

Initiative works fine if everyone rolls and the four players go in the initiative order they roll.

Sorry - only verified members can post on the forums.