"Multi-player Lion Rampant?" Topic
4 Posts
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jimriley | 08 Apr 2017 5:41 p.m. PST |
I'm planning a six player El Cid era Lion Rampant game for the upcoming Recon Convention in Orlando. Each player will have a 24 point force. I've seen several suggestions for handling activation in multi-player games. I am leaning towards having the three players on one side roll simultaneously for activation in the normal way with each player continuing until he fails. When all three are done then play will pass to the other side. I'm also toying with the idea of giving each leader's unit a free pass each turn (or one re-roll) and/or giving each unit within 12" of the leader's unit a +1 to activate. Any suggestions? I'd like to keep it simple but want the players to be as active as possible with as few changes as possible. I'm also not sure how to handle units from multiple players "ganging up" on one unit within the same phase. Example – all three players on a side successfully activate units and all attack the same enemy unit! Any suggestions? I'm looking forward to hearing from you multi-player Lion Rampant veterans out there. Thanks. |
sillypoint | 08 Apr 2017 6:07 p.m. PST |
As options are available to both sides, it's all good. I've just played one side moves- then the other. If one side moves a unit close enough for a … anyway you get the picture.. Again a simple set of rules that you can tweak improvements to suit. |
Mike Target | 11 Apr 2017 4:27 a.m. PST |
When we do mulitplayer games in this and the other rulesets we simply make the players declaing the orders decide what order they go in, and while waiting for their turn get on with their other moves. This means they have to fight the defending unit one at a time. |
Baconfat | 14 Apr 2017 7:32 p.m. PST |
I've been in four player games and unless you overcomplicate things by mixing up the forces, it pretty much turns into two separate fights. Initiative works fine if everyone rolls and the four players go in the initiative order they roll. |
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