Bobgnar | 04 Feb 2017 11:06 p.m. PST |
The local group did an epic scale game last Friday. It was only our second attempt at these rules and it went quite smoothly. There were just a few issues that we managed to tease out of the rules. One situation we could not find in the rules. Is there a sequence to close combat and range combat? Somebody had a card that said activate four units. He moved 3 heavy infantry into close combat with three opponents. He activated but did not move a light unit. He wanted to shoot with the light unit at an enemy that was also in close combat with a heavy unit. We could not find in the rules either the order in which close combat and range combat occur; that is which one comes first. Nor could we find a rule preventing an element receiving both range combat and shooting combat. To keep the game moving we allowed both types of combat against one unit. The target unit had two blocks and the result of the Shooting was a retreat so the unit did not fight the close combat against the heavy enemy: ). If it had fought the heavy unit, there was a good chance it would lose two blocks and lose the game. The next time this same type of situation arose, The owner of the light unit and the heavy unit chose to fight close combat first thus getting all five dice into action, and then shooting at what was left. Still the net result was only three hits and that side kept fighting. So in summary which comes first – close combat or range combat. Secondly can a single stand be attacked with both range and close combat by two different units. |
redbanner4145 | 05 Feb 2017 6:51 a.m. PST |
Active player decides movement and combat order however they wish. Units can shoot missiles at enemy that are adjacent to friends. |
advocate | 06 Feb 2017 12:10 a.m. PST |
A single unit can be attacked multiple times. But it gets to battle back immediately after each close combat. |
Dexter Ward | 07 Feb 2017 4:43 a.m. PST |
You activate one unit at a time, and fully resolve that before going on to the next unit. So in your example, he should have activated the light troops first and shot with them, then activated one of the heavies and charged in. |
Bobgnar | 07 Feb 2017 3:42 p.m. PST |
Dexter, he did activate the light troops first, shot at the enemy and caused it to run away so the heavy troops could not fight :-( This is not a good tactic because you only get to roll one or two dice with the lights. And as I said they retreated. Better to roll five dice, and if any are left shoot at them. |
USAFpilot | 11 Feb 2017 12:23 p.m. PST |
Might be some misunderstanding on what it means to "activate" a unit. In the Napoleonic variant, which I think has the same sequence in a turn; after playing your card you "order" your units, which simply means you designate which units will be used this turn. Next you "move" your "ordered" units in any sequence you choose. Then after all movement is complete, you conduct combat of any "ordered" units you want in any sequence you choose. Note, just because a unit is "ordered" doesn't mean it has to move or fight; it can be simply ordered to do nothing. |
USAFpilot | 11 Feb 2017 1:32 p.m. PST |
You activate one unit at a time, and fully resolve that before going on to the next unit. So in your example, he should have activated the light troops first and shot with them, then activated one of the heavies and charged in. In your example you can't have a unit shoot, then another unit move. All movement must be complete before combat is begun. So you have to decide carefully on which unit you have combat first.. |
Bobgnar | 17 Feb 2017 5:10 p.m. PST |
Pilot: We are doing C&C ANCIENTS. Player had a card to order 4 units. He moved 3 so they were in contact, but did not move the Lights, but ordered them to they could shoot. My question was, after all units that are going to move, have moved, is there an order to close combat and shooing , as is the case in many other rules. Can a Light unit shoot at an enemy that will be or has been in close combat given situation otherwise allows it. Line of sight, etc. |
USAFpilot | 17 Feb 2017 6:42 p.m. PST |
C&C Ancients rule book page 7. Sec 9 Battle. "Battles are checked and resolved one ordered unit at a time, in the sequence of your choice."… "Note again, combat sequence is purely at the owner's choice and he may freely switch between Ranged Combat and Close Combat from one unit to the next …" |
majed4385 | 13 Mar 2017 4:12 p.m. PST |
In the movement section it says "Unit movements are made sequentially, one ordered unit at a time, in the sequence of your choice. You must complete one unit's movement before beginning another. In addition, you must complete all unit movements before proceeding to Battle." I think Bobgnar did it right by specifying all units that were to get orders, moving the units that were to move and then fighting the combats. We've had the same thing happen where a unit retreats from ranged combat and we can't chase it since all the attacking units have moved. Ed |