Nice to hear that you like my efforts Allen !
I madae few changes in the troop types to fit my setting more.
Frälse / Knights (Elit) with followers as ordinary Elit Chock Cavalry always ingroups of 4 may dissmount during play.
Knektar / Mercenarys (Warriors) we used them in 2 flavours
- Skyttar / Mounted Crossbowmen always in groups of 4 may shoot from the horse back (each inch counted as 2), may charge and may dissmount during play (to get longer shoting range or to plunder the allmoges estates
)
- Fotknektar / Mercenary Foot always in groups of 6 (as ordinary warriors per the rules)
Allmoge / Yeomen (Levy) The Allmoge fought in mixed formation with equal amounts of crossbow/bow and polearms. Was used per the rules with the addition that they was allowed to shoot as missile troops with 1D6 for every 2 men(rounded up), regardless of the real weapons the minis had. We also allowed some Allmoge to be classes as "Hardened" using the stats for Knektar / Mercenarys but was still regarded Allmoge for the effect of the Fate cards.
Skyttar / Skirmishers we used the handgunners as skirmishers right out of the book, but if they scored a "6" on the effect roll they caused 2 chock to the target.
We didn´t use missile troops at all and would not even if we fielded pure missile units as they most often was armed and prepered to make some close combat to.
Best regards Michael