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"Tourny Prizes for Day of Battle" Topic


Day of Battle

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greenknight4 Sponsoring Member of TMP28 Jul 2006 5:46 a.m. PST

Fellow Knights

This little snippet is not an announcement, I simply would like your feedback.

I'm planning on running tournaments of my Day of Battle rules this spring at CW 2007 and summer at HC 2007 in the USA. Since my rules are not very well known or played I thought I'd add an ample dose of capitalism to help out. When I advertise the tourney I'll offer prizes made up of both cash and gift certificates to dealers at each show. For my first tournament I will offer $150 USD in cash and prizes to the winner, $75 USD for the second place up and $25 USD to the lowest score. There will also be an on going trophy with the winners name on it. These tournaments will be different from others that are usually run. The winner is the knight who gains the most honor points after 5 x 2 hour battles. DoB allows fun games even between armies that are very different in size so once again size will not matter :) So my question is – Would you try a tourny of a game you might not play if it offered a prize like this? I should mention that DoB uses WRG base sizes and most terminology. Thank you…Chris P.

Griefbringer28 Jul 2006 7:48 a.m. PST

I would not like to play in a tournament with cash prizes (likely to attract people who are in "just for the money"). Gift certificates to dealers would be much more preferable. What scale will the tournament be in? I guess a gift certificate for some well-liked manufacturer of that scale and period would be the most appropriate choice.

Also, there is quite a big gap between the different prizes (150, 75, 25), and the main prize is quite high. Perhaps more but lower prizes would be a better choice, like prizes for the top five or so (ranging between 20 and 100$).

Griefbringer

Duncan28 Jul 2006 12:46 p.m. PST

I think scenario games rather than a tournament would be better to introduce people to your rules.

I would not be willing to commit 10 hours (2x5?) to a game I had not played before even with fabulous prizes.

Duncan

greenknight4 Sponsoring Member of TMP28 Jul 2006 7:40 p.m. PST

Greifbringer makes some good points on prizes. GC are easier as I can actually just buy them from dealers ahead of time and get ones that might appeal to a Medieval gamer. Old Glory or Essex for example. I want the prizes to big enough to spark peoples interest, to hope they will at lest see what is all about. Distance between the diff. types might be to much. Chris P.

greenknight4 Sponsoring Member of TMP28 Jul 2006 7:43 p.m. PST

Duncan writes that scenario games are better to pass the word. I've been doing that to the tune of 7 or so 8 player games per major convention. Most people that play tend to enjoy themslves but I imagine that is true with most games at conventions.

Duncan what if the period interested you would you then get a set of rules and look them over to see if perhaps you had missed something that the more main stream hobby had ignored? Again I'm not just talking about my game Day of Battle in the second paragraph. Think of all the great rules we never really hear about becasue they don't create the spart of say a GW product or WRG product. Chris P.

donmanser29 Jul 2006 5:36 a.m. PST

When you offer prizes as you've mentioned, the power gamers seem to flow out of the woodwork.

Don

Griefbringer29 Jul 2006 9:39 a.m. PST

If going for gift certificates, I would try to put them at such values that they would be close (if not even) match for a certain number of basic packs from the manufacturer that they will be valid for, so that the winners will not need to fork in much extra cash to be able to make full use of the prize.

Griefbringer

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