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"FUBAR training exercise" Topic


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Maxshadow21 Nov 2012 9:00 a.m. PST

I wanted to try FUBAR out so I had a quick friendly between some Regulars and Militia. I realy like the system. Its flexable and not at all boggy.
Heres the link.

Tgunner21 Nov 2012 9:18 a.m. PST

A nice first outing. But yeah, you do need to have some sort of anti-weapons for the opposition if you're going to take AFVs after them. That's assuming you want a more fair game. 2-3 RPGs or the like would give you a very different game. A bad guy sniper is always a plus too.

Maxshadow21 Nov 2012 4:56 p.m. PST

Ah that was OK. The Militia and Defence force are on the same side normally. This was just to see how easy it was to pick up the rules and whether they were too leathal or if activation was frustrating etc. I had the rules I needed memorized by turn three and there was never a dull moment. They seem to provide what you need all on the one page! Its very impressive.

Tgunner22 Nov 2012 5:31 a.m. PST

Were the solo rules ones of your design or did you grab them from off the web from somewhere? I've been thinking about doing something like them for my games to make them more interesting.

Maxshadow22 Nov 2012 7:32 a.m. PST

Mine, they are very simple. They are an adaption of ones we used back in the ninties for our "all on one side" Colonial games. The Colonial rules use to result in about 50-50 win loss which makes for exciting gameing.
The main difference is the colonial ones required active tests each move until "turned off" by entering through the piece of cover but these modern rules I'm basing it on single spotting tests. If you want I can explain the system and how to set up.

Tgunner22 Nov 2012 4:56 p.m. PST

That would be cool if you don't mind. I was thinking about taking the PEF system out of Chain Reaction 3.0 to do this but I'm curious to see what you're doing. I play a lot of solitaire games some I'm always looking for new ways to run those sorts of games.

Maxshadow22 Nov 2012 7:44 p.m. PST

Glad to Tgunner hope you find something to adapt.
As you saw in the test I'm using UE's (Unidentified Enemy) and SUE's (Stationary Unidentified Enemy). Which depends on the mission. Scout and Attack missions = SUE's. Defence and meeting engagements = UE's. The only difference is SUE's don't move prior to being spotted and can be dug in.
All these have simple throw a D6 50% chance of being enemy troops or not when spotted. Spotting for me is 24 inch UE's in cover and 36 inches in open but you use what ever suits your rules.

These first two simple mechanisms result in two things. The 50% chance, be nature, can result in wildly swinging fortunes easy for a patrol to find nothing then get ambushed when you think the table is empty. Or start scouting a table and find you've woken up a hornets nest have to retreat before being wiped out. (I like campaigns so these misfortunes are more important than in a one off.)
The spotting rules make you inclined to maneuver when attacking or patrolling. Because you want to avoid activating too many enemy UE's at once. (Like my Fire team A in the training game that got pinned in the open by two poorly trained and armed Militia teams even though it had the support of the AFVs and the HQ.) And also attempt to gain cross fire over a UE position so if it does activate you can cover your friends.

Step 1. You need to have or create an Army list for each Force or Nationality that tells you what makes up a Squad, Platoon or what type of MBT and support weapons they use etc. (For my Imagi-Nation I'll probably have different lists for the Palace Guards compared to the Infantry Battalions and then the Marxist rebels etc.)

Step 2.
I have two different Random Out Comes Tables if the dice say a UE has enemy troops. The first is a small, very simple one for platoon strength foot patrols. The other one used for Attack, Defence and Meeting Engagements includes Major or secondary fighting vehicles, Artillery or Air support or counter battery fire or Air interception and the usual infantry and platoon level support weapons. Both sides can receive reinforcements as well in these missions via tied Initiative roles.

Plus every time the enemy throws a 6 for initiative, in any mission, they get a another UE reinforcement. This is to help discourage the crawling along and just ganging up on the SUE's.

I'll copy out the small simple foot patrol Mission incase you'd like to try. If you want to see any of the other 3 missions let me know.
Mission- Scout.
Objective- Approach within 12inchs of enemy reinforcement point. Avoid 33% loses.
Force- One Platoon of Infantry on foot.
Enemy- 6 SUE's in cover not dug in.
Initiative6 UE reinforcements only.
Spotting 24inch in cover or 36inch in open. Spotted then D6 4,5,6= enemy troops.
Random Outcome for Scouting mission. D6
1,2 or 3= One squad 4= two squads 5=Platoon HQ 6=50% chance belt fed MG or 50% that forces best infantry AT weapon.

If you get a UE reinforcement then they randomly move until they can shoot you. D6 6,5 move towards nearest enemy halt and shoot if possible. 3,4 Halt go over watch 1,2 move towards nearest cover to side or front unless in cover.

Activated enemy troops who are being hit and can't respond even by moving forward will retreat until safe.

Tgunner25 Nov 2012 1:09 p.m. PST

I just finished looking it over. Great stuff. I'm using the activation cards in this game just to check them out. It takes a lot of control out of your hands! That's a good thing in solo play. I'll try out the whole thing in my next game. Thanks again!

Anromar04 Dec 2012 12:14 p.m. PST

Maxshadow, I would like to see the other 3 missions that you have mentioned because I think your solo system is very interesting. Thanks.

Umpapa04 Dec 2012 12:18 p.m. PST

I concur.

Maxshadow05 Dec 2012 5:32 a.m. PST

I'm currently painting some extra Sci-fi figures. When I'm finished I'll post a AAR of one showing how it went.

skinkmasterreturns07 Dec 2012 5:29 a.m. PST

After Christmas (I asked for another 5x3 folding table)I intend to do some solo gaming with Fubar,however I think I'm just going to try using CS Grants programmed scenario book(bought over 20 years ago and have never tried it).I had thought about using the rules out of Chain Reaction,too.Of course,I could just get a copy of 5150 and try that.

samardza10 Dec 2012 7:10 p.m. PST

How do you do initial placement for your opposition, that's where I always seem to fall apart

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