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"Please Tell Me About WRG Rules "Corp d'Armee" Topic


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jam123429 Dec 2008 8:32 a.m. PST

This rulesets seems to have received a lot of play on the TMP lately, including posts from the author. Can anyone tell us how it plays?

What is the basic unit? Battalions, regiments and batteries? Or Higher?

How many units can the average player command?

What is the recommended table size for 15mm? 25/28mm?

How long does the average turn take? How long to fight the average size battle to a conclusion? All day, an afternoon, or an evening?

What is the figure ratio? How many figures to the unit?

What is the recommended basing?

How is command and control replicated?

How is combat resolved? Both fire and melee?

How is morale handled?

Are combat or morale based on removing individual figures or stands?

Any extras, like scenarios etc?

Do you still play it? Why or why not?


Thanks to all who take the time to respond!

andygamer29 Dec 2008 8:41 a.m. PST

Alot of your questions are answered at the link from the original thread about these rules where the entire rule-set is reproduced:
wrg.me.uk/WRG/Nap/Rules.html

Including…
"Scales, Movement Trays and Frontages."
"Choice of Army and Points Values."

I haven't played them, so I can't answer your questions about speed of play and simplicity/complexity issues etc.

Connard Sage29 Dec 2008 8:46 a.m. PST

Alot of your questions are answered at the link from the original thread about these rules where the entire rule-set is reproduced:


That's not the Corps d'Armee rules though, it's Barker's set from the early 70s. CdA were originally published in the late 80s, I gave my copy away. I wish I hadn't!

The author posted on TMP a few days ago/

jam123429 Dec 2008 8:47 a.m. PST

Andy,

Thanks for your response, but that is not the ruleset I am looking for info about.

Here are some links to help…

TMP link

boardgamegeek.com/game/35365

Thanks though!

138SquadronRAF29 Dec 2008 9:25 a.m. PST

> How many units can the average player command?

It's a brigade level set of rules so 12 -20 works well.

> What is the recommended table size for 15mm? 25/28mm?

English written rules so can fit onto 6' x 4' for both 6mm and 15mm – these were not intended as a 25/8 rules set – but they would work.

> How long does the average turn take? How long to fight
> the average size battle to a conclusion? All day, an
> afternoon, or an evening?

All the games I played were evening ones.

> What is the figure ratio? How many figures to the unit?

1:50 so infantry 10 – 16, cavalry 9 – 12
Artillery 2 guns per model with 3-4 crew.
>

> What is the recommended basing?

15mm – they are fairly flexible – they were written when 15mm were smaller but say provided the armies are based the same there is no need to adopt their recommendations.


> How is command and control replicated?

Very well – this was one of the first top down designed rules, not the 'old school' bottom up approach. National Characteristics helped determine ratings of generals. The French and British tend to be the most flexible.

This is the guts of the rules and I don't really have time to go into since I'm supposed to be at work ;-) They were elegant and I liked his approach.

> How is combat resolved? Both fire and melee?

Simultaneous movement and 'bang you're dead' so no record keeping.

How is morale handled?

Simple table, very much better than the 1685-1815 rules. Worked very smoothly

> Are combat or morale based on removing individual figures
> or stands?

Figures not stands

> Any extras, like scenarios etc?

Nope – this is old school enough when we still had to do research ;-)

> Do you still play it? Why or why not?

No. But if left to myself yes. I can't get any interest in the rules at 15mm; 'Napoleons Battles' and 'Empire' are too entrenched here. So I found a group that plays 'Napoleonic Command' in 10mm which are even more elegant.

For discussion on Napoleonic Command see here:

TMP link

For an example of an Napoleonic Command games see here:

link

1815Guy29 Dec 2008 9:32 a.m. PST

I couldnt resist replying! :o)

"This rulesets seems to have received a lot of play on the TMP lately, including posts from the author. Can anyone tell us how it plays?

What is the basic unit? Battalions, regiments and batteries? Or Higher?
How many units can the average player command?

****basic unit bui8lding block is the battalion, a command will be a small Corps per player for newer players, normal sized corps per player for experienced players, all organised historically.

What is the recommended table size for 15mm? 25/28mm?

****I use a more or less standard wargames table size in the UK as 6' x 4', You can get a corps on that in 15mm and fight a decent battle. Sometimes I extend it to 8 x 4 or 8 x 6 depending on the battle. I developed these rules to re-fight historical battles primarily so you would use the "real" battlefield as your guide to table size. For 25mm you would need to increase the basic table size quite a bit – say 25% – 30%.

How long does the average turn take? How long to fight the average size battle to a conclusion? All day, an afternoon, or an evening?

**** Depends really. Big multiplayer games will keep you going for most of the day, if you want that scale of game. The rules were used in Newbury competition games using formal army lists, with each game being 2.5 hours long.

What is the figure ratio? How many figures to the unit?

***** 1/50 or 1/60 (typically 12 – 18 figs per btn)

What is the recommended basing?

*****Use whatever you have at the moment, as long as both players have the same. Im using 1cm frontage per figure in my own armies.

How is command and control replicated?

*****Well, that's the whole point of the rules really, too much to tell you in a short reply here. Suffice it to say your army is limited by its ability to a) do what you want, b) react to enemy activity or c) to seize opportunity by the current orders in place, and the speed in which new orders can be issued and implemented. National Corps organisation, national army characteristics and individual leadership (expressed as ability and charisma) all affect this.

How is combat resolved? Both fire and melee?

*****Fire table with modifiers gives hits on the target unit, which impact morale of course. Melee is unit vs unit, with modified factors giving winner and loser, followed by casualties on participating units.

How is morale handled?

****A-E class troops, most units will be C or D class.

Are combat or morale based on removing individual figures or stands?

**** hits are marked on the unit by either removing a figure or putting a casualty ring on the unit. Combat is essentially unit vs unit. There are also special rules for off table flanking manouevres and engagements.

Any extras, like scenarios etc?

**** I did some competition army lists some considerable time ago which I issued foc to players in UK, Antipodes and South Africa. Not sure if I still have them.

Do you still play it? Why or why not?

**** Actually I have a new edition in test, so I play that from time to time. :o) Ive been thinking of publishing it but no plans at the moment.


Thanks to all who take the time to respond!

****hope you manage to give them a go. They arent in print, but you do see copies around from time to time.

Kind regards

Geoffrey Wootten

andygamer29 Dec 2008 11:46 a.m. PST

My apologies, the "WRG" part of the headline got me thinking of the other WRG thread instead of the one you were actually referencing with me confusing the online 1750-1850 set with Corps d'Armee. (That's a thread that I'll go and read right now.)
8^)

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