I couldnt resist replying! :o)
"This rulesets seems to have received a lot of play on the TMP lately, including posts from the author. Can anyone tell us how it plays?
What is the basic unit? Battalions, regiments and batteries? Or Higher?
How many units can the average player command?
****basic unit bui8lding block is the battalion, a command will be a small Corps per player for newer players, normal sized corps per player for experienced players, all organised historically.
What is the recommended table size for 15mm? 25/28mm?
****I use a more or less standard wargames table size in the UK as 6' x 4', You can get a corps on that in 15mm and fight a decent battle. Sometimes I extend it to 8 x 4 or 8 x 6 depending on the battle. I developed these rules to re-fight historical battles primarily so you would use the "real" battlefield as your guide to table size. For 25mm you would need to increase the basic table size quite a bit – say 25% – 30%.
How long does the average turn take? How long to fight the average size battle to a conclusion? All day, an afternoon, or an evening?
**** Depends really. Big multiplayer games will keep you going for most of the day, if you want that scale of game. The rules were used in Newbury competition games using formal army lists, with each game being 2.5 hours long.
What is the figure ratio? How many figures to the unit?
***** 1/50 or 1/60 (typically 12 – 18 figs per btn)
What is the recommended basing?
*****Use whatever you have at the moment, as long as both players have the same. Im using 1cm frontage per figure in my own armies.
How is command and control replicated?
*****Well, that's the whole point of the rules really, too much to tell you in a short reply here. Suffice it to say your army is limited by its ability to a) do what you want, b) react to enemy activity or c) to seize opportunity by the current orders in place, and the speed in which new orders can be issued and implemented. National Corps organisation, national army characteristics and individual leadership (expressed as ability and charisma) all affect this.
How is combat resolved? Both fire and melee?
*****Fire table with modifiers gives hits on the target unit, which impact morale of course. Melee is unit vs unit, with modified factors giving winner and loser, followed by casualties on participating units.
How is morale handled?
****A-E class troops, most units will be C or D class.
Are combat or morale based on removing individual figures or stands?
**** hits are marked on the unit by either removing a figure or putting a casualty ring on the unit. Combat is essentially unit vs unit. There are also special rules for off table flanking manouevres and engagements.
Any extras, like scenarios etc?
**** I did some competition army lists some considerable time ago which I issued foc to players in UK, Antipodes and South Africa. Not sure if I still have them.
Do you still play it? Why or why not?
**** Actually I have a new edition in test, so I play that from time to time. :o) Ive been thinking of publishing it but no plans at the moment.
Thanks to all who take the time to respond!
****hope you manage to give them a go. They arent in print, but you do see copies around from time to time.
Kind regards
Geoffrey Wootten