"WRG A&I (pre 1975): Question on "logarithmic ground scale"" Topic
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|bobstro||09 Jan 2009 12:21 p.m. PST|
While thumbing through an old copy of WRG A&I 1925-1950, I noticed the following in the introduction:
Other innovations include a one to one figure scale and an arithmetical instead of a logarithmic ground scale.
I am curious from a game mechanic perspective about how the logarithmic scale was implemented. Does anybody have a quick summary of how ground scale worked in older versions of these rules?
|Grizwald||09 Jan 2009 12:39 p.m. PST|
4th Cuirassier said this in another thread:
"ISTR a very arcane set of rules developed I think by Bish Iwaszko which used a logarithmic ground scale – 1cm = 1 yard, but 100cm = 1,000 yards – specifically to get around the problem of overscale miniatures."
I think it was the Iwaszko rules that WRG were referring to.
|GildasFacit ||09 Jan 2009 3:23 p.m. PST|
Mike's correct – I actually played those and they almost worked. The idea worked quite well for ranged fire but he had kept movement as simple linear and it was that mis-match that stopped them working fully.
They were even used at a couple of the early national conventions in about 1968/9 if I remember correctly.
I still have a copy somewhere.
|Skeptic||09 Jan 2009 7:02 p.m. PST|
Offhand, I would suppose that logarithmic ground scales may show some limitations when the distances among three or more points are being considered
|bobstro||09 Jan 2009 8:26 p.m. PST|
Mike & Gildas Facit, thank you! That was the tip I needed to track down the info. I was pleased to find the full answer online:
(see page 94-97)
Some interesting discussion about ground and figure scales in general. I located a copy of that book and ordered it for my own little library.
| gamertom ||10 Jan 2009 9:53 p.m. PST|
It's interesting that FoW uses a somewhat similar approach to weapon ranges.
|Grizwald||12 Jan 2009 2:52 a.m. PST|
"It's interesting that FoW uses a somewhat similar approach to weapon ranges."
That was the whole point behind Bob's question!