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"1st game: FoG-R" Topic


Field of Glory: Renaissance

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783 hits since 30 Dec 2016
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Comments or corrections?

Personal logo ochoin Supporting Member of TMP16 Apr 2015 6:25 a.m. PST

As "veteran" FoG-A players, the learning curve wasn't too steep.

It was a most enjoyable game (TYW Swedes Vs Early Russians) but there are two, minor aspects I don't really like.
The deployment zone is very cramped.
The supply camps are very large.

I'm thinking we might 'home rules' these but any comments before we do so are welcome.

Personal logo aegiscg47 Supporting Member of TMP16 Apr 2015 7:01 a.m. PST

We thought that FOG-R was probably the most realistic Renaissance rules that we had tried and you certainly can't beat the amount of army lists that are available. The issue for us was that everyone playing really needs to know the rules through and through (not the easiest game to teach to others) and it wasn't a lot of fun to play.

Puster Sponsoring Member of TMP16 Apr 2015 7:45 a.m. PST

FOGR profits from large tables.

Yesthatphil16 Apr 2015 7:59 a.m. PST

I'm assuming you're using larger basing (20-28mm figures on 60mm frontages) on a standard table, as the comments don't sound right for 15mm on, say, a 6x4 using, say, 800 to 900 points.

FoG implies you can use the same table and same MUs with larger figures but I think it benefits, at least, from going onto a bigger table.

If that's not an option and you are using European-style armies, I'd be tempted to leave the camps off (it is a while since I lost one or sacked one, so, attractive though they are, their function might be minimal …) …

I find FoG-R more fun than FoG-Ancients …

Phil

Personal logo ochoin Supporting Member of TMP16 Apr 2015 2:02 p.m. PST

Larger battlegrounds: good suggestion.
Yes, we're using 1/72 plastic with the 28mm bases & ranges etc.

I'd agree in Ancients we've never taken a supply camp.

After one game, I'm not really qualified to make a comment but 'R' seems even better than 'A'.

Personal logo ochoin Supporting Member of TMP16 Apr 2015 10:17 p.m. PST

Some photos:

link

Supercilius Maximus01 May 2015 6:54 a.m. PST

Following Donald's point about the cramped deployment area, I wonder if, in fact, the baggage camp is actually too close to the fighting in scale terms?

Yesthatphil05 May 2015 1:38 p.m. PST

You could argue that Parliament's artillery train at Naseby would count as a camp in FoG-R and is relatively close to the battle in tabletop terms.

Of course we think the narrative has Maurice's cavalry run into the defended train before/instead of being able to turn the flank of the infantry on Closter ridge.

In game terms that might justify it being on the table edge.

Generally I think they would be further back (and that their game purpose is to ensure you try to protect the army's rear) but there are always exceptions.

If your theme was ECW, of course, then Naseby would be quite an important battle (and you might want what happened at Naseby to be a possibility in your FoG-R game) …

Phil
ECWBattles

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