"Moving backwards" Topic
6 Posts
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JC Lira | 22 Jul 2015 3:35 a.m. PST |
Are there any particular rules governing how fast a unit can move backwards, but with its front still facing the foe? Is there ever an advantage to turning your rear to the enemy and making a full retreat (not broken by a morale check)? |
Extra Crispy | 22 Jul 2015 7:23 a.m. PST |
I'd have to check but isn't movement backward at half-speed? You about face and retreat to gain the extra speed. I believe the technical name for the maneuver is "Run Away." |
Kealios | 22 Jul 2015 7:45 a.m. PST |
Page 33, bottom right: "When a unit moves…[they're] free to move in any direction…" It even acknowledges that this is different than most rulesets, so there it is. No more RUN AWAY! moves needed :) |
Mithridates | 22 Jul 2015 6:24 p.m. PST |
Sometimes it pays to lure your enemy into breaking his formation but all to often this is done after a reaction test and you are the one whose line is fragmented. You may have a weaker 'refused' flank and wish to delay combat as long as possible? Good tactic for skirmishers seeking to stay out of contact. |
Ran The Cid | 23 Jul 2015 4:07 a.m. PST |
Frequently, a unit will need to move backwards to take itself out of proximity/facing. This is done to either re-establish facing on a different unit, or to disengage and move some distance away. |
Capt John Miller | 23 Jul 2015 10:53 a.m. PST |
"It even acknowledges that this is different than most rulesets, so there it is. No more RUN AWAY! moves needed :)" But I like saying that when my units ACTUALLY RUN AWAY! |
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