Help support TMP


"Comitatus & Flexible Scale" Topic


Comitatus

12 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not use bad language on the forums.

For more information, see the TMP FAQ.


Back to the Comitatus Rules Board


Areas of Interest

Ancients
Medieval

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Saga


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Oddzial Osmy's 15mm Teutonic Crossbowmen 1410

The next Teutonic Knights unit - Crossbowmen!


Featured Profile Article

Groundcloths & Battlesheets

Wargame groundcloths as seen at Bayou Wars.


Featured Book Review


1,239 hits since 16 Jan 2017
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian04 Aug 2012 10:58 a.m. PST

From my reading of the rules, it seems that Legio Wargames' Comitatus uses two varieties of 'flexible scale':

1. While it is 'normal' for a stand to represent a few hundred men, the rules are entirely flexible – if you want a stand to represent eight men, that's fine, too.

2. The designer (on p.16) mentions the term 'flexible scale' in a sidebar commentary, without fully explaining what he means. Seems to be something to do with ground scale, and possibly missile ranges. (Simon, if you read this, would you care to elucidate?)

John Leahy Sponsoring Member of TMP04 Aug 2012 11:13 a.m. PST

Units are scaleable so that they can represent 1 stand equals 200 or 1000 depending on the size of the battle being fought.

Thanks,

John

Who asked this joker04 Aug 2012 11:21 a.m. PST

I could care less about scale so long as the game looks "right" to me. So if you have stands of 8 figures and you say each stand equals 1 man, that would not look right to me. If you say they are 8-1000 men, I'd be ok with that.

MajorB04 Aug 2012 11:37 a.m. PST

Units are scaleable so that they can represent 1 stand equals 200 or 1000 depending on the size of the battle being fought.

Fine, but ranges should vary to match.

GildasFacit Sponsoring Member of TMP04 Aug 2012 11:57 a.m. PST

True Margard but some designers don't seem to think that matters much.

In some WW2 rules the change of representation gets really silly – I really wonder if the authors actually know much about how command and control varied with the unit size being commanded.

smacdowall04 Aug 2012 1:34 p.m. PST

Scale will always distort things one way or another as long as we play in 3 dimensions and at less than 1:1 scale.
The editor is correct that in Comitatus I do not have a fixed figure:man or stand:men ratio.
In most of my games a stand usually will represent in the range of 250 – 1000 men depending on the action. But technically there is nothing to stop you having a stand represent only a few dozen men.
Clearly if the stand represents a flexible amount of men your ground scale needs to be flexible as well. But the important things are that ranges and movement should match, be proportionate and look/feel right for the size of figures you are using. This is why I take all measurements as multiples of base frontages rather than saying that so many cms on the ground represents so many metres in real life.
If you wanted to be absolutly technically correct and say that a 28mm stand with a frontage of 60mm represented 1000 men for one game and then only 500 in another your missile ranges should change also. I do not do this. I have chosen to deliberately keep everything proportionate to the base sizes rather than what is technically correct. This works for a wargame as it keeps missile ranges and move distances in proportion to each other and looking right for the height of the figures.
Simon

MajorB04 Aug 2012 2:14 p.m. PST

Scale will always distort things one way or another as long as we play in 3 dimensions and at less than 1:1 scale.

Agreed!

and looking right for the height of the figures.

In all but a skirmish game where 1 figure is 1 man, the figures are so massively oversized compared to the ground scale that any range that looks right for the height of the figures will be orders of magnitude too large.

I have no problem in using short ranges (for example in DBA). The figures are just there (in many cases) to make the bases look pretty.

Actually, move distances have very little relationship with ranges, being much more closely aligned to the time scale. In many wargames, our troops move too slowly and shoot too far. Personally, I quite like the way a game such as "Lost Battles" abstracts the problem away almost completely.

Of course YMMV. If Comitatus (or any other game) works for you then that's great!

Personal logo Editor in Chief Bill The Editor of TMP Fezian04 Aug 2012 2:52 p.m. PST

Thanks, Simon. So my case #2 above is actually the same (or a result) of case #1. Got it. grin

TKindred Supporting Member of TMP04 Aug 2012 6:33 p.m. PST

Personally, I'd say that whether the "scale" is important depends upon which part of the word "wargame" you place the emphasis. War or Game.

For myself, I choose to emphasise the "game" portion. I am interested in easily learned and workable mechanics that allow me to play with my nicely painted units. If I was truly interested in a simulation of ancient warfare, I'd either be playing 1:1 skirmish rules or SPI-type board games.

That's not a slam at anyone else. It's just my personal view that has developed over the past 50+ years. wink

smacdowall05 Aug 2012 2:50 a.m. PST

Thanks, Simon. So my case #2 above is actually the same (or a result) of case #1.

Yes indeed!

Kaze No Uta03 Sep 2012 1:30 p.m. PST

Time and ground scales will distort no matter what, as does figure height. It is hard to write rules that show how a unit could cover "x" distance in "y" time, as if real life is like that. Oops. Fell over.

Atheling26 Oct 2021 3:18 a.m. PST

When you say flexible, how would Comnitatus scale up to Infantry units with a total width of 120mm and a depth of 100mm of 120mm?

For Heavy Cavalry 150mm wide by a 100mm depth?

For Light Cavalry- Horse Archers etc 250mm wide by 100mm deep?

Sorry - only verified members can post on the forums.