remembering a magensia game I did about five years ago.
we had the river run along the roman left flank deployment zone, and then turning to the side directly before the seleucid front edge of that flank deploymet zone.
that effectively put the romans with a left flank covered by a river, which worked for two purposes.
1. it meant there was no chance of silly
s attempting to send seleucid cats around the flank of the first social legion,
which encouraged a single line of battle for the romans and seleucids facing each other from that anchored flank along, and the cats facing the social legion head on.
2. it enabled the selecudi dahae light cav to operate freely up and down that flank, but wihtout fear of being trampled by mauauding romans.
i ignored to token tumae of romand cavalry on that flank
all foot were deployed wide (with a second row of seleucid pikes behind the first to get both the extra depth, and the extra numbers which the battle expects.
I had 3 foot units per legion (so 12 in total)
the agryaspids were on the right of the infantry line, not on the right of the cavalry wing, as Bar Khova suggests (I think he is wrong), an equally good alterantive interpetation would be that the agryaspids were in fact silver shielded agema guard cavalry, which would then be on the right of the cats.
take your pick on that, I think.
I rated the social legions at FV 6, which put them on equal with the cats (I had one agema unit with Antiochus aattached, also FV 6). this is probably not right, as those pairings were all veteran, and probably deserved to be FV 7, but that would make it almost impossible for a breakthrough by the cats.
I had mandatory cavalry prusuit for FV 5 and above – halting at the table edge, with a Tactica mechanism – no movement for disordered cav until they have recovered a turn – that gave the romans time to win in the middle if the cats did break through (they did)
galatians were rated FV 6 foot, not warband – they make no sense otherwise, and work as cheap FV and break points. I would consider also making them non key to encourage them to be in the front line if I did it again, but used a fixed deployment in this game so did not need to. I might have left them with a 1 or 2 rout through effect, I do not recall.
elephants routing. I was a bit cunning here.
as I had an echeloned line of pikes (fv 6) behind the front line of galations and FV 7 pikes (with one Fv 8 agryaspid), I was able to insert two elephant units into the middle of the front line.
they have an auto-kill if they rout into anything – which is when they are destroyed. so they will auto kill the rear units and break the division structure if beaten in melee or if shot down, and you get the elephants intertwined with the infantry units, which was my reading of the deployment.
I had a lot less skirmishers for the seleucids, to enable the velites to mob the front line, and peltasts as well, but overall more javelins to the roman side (all velites were deployed in front of the roman legions only).
so you get that missile duel in the middle, with the option for sucessful romans to just shoot javelins at the seleucids instead of entering melee.
I also put a group of peltasts in the centre in such a position that they cannot move over to interfer with the cavaly on either wing (and thus get run over when the romans move the legions into combat)
on the right, I think I effectively put the scyth chariots into a heavy division in front of the ecehloned cavalry following – either that or I had a rule that the cav had to follow up within rout through distance.
there was a pair of light cav tarantines out here for the seleucids, whilst the romans had some LI bow to shoot down down the chariots.
the chariots I think I descided would inflict an undress on the cav, rather than a kill for rout through failure.
commands – one for each social legion, one for the pair of roman legions, and one for the triarii, and one for the roman cavalry on the right (so 5), and I think 2 lights, one velites in the centre and one LI bow in front of the cav
seleucids
one right wing cav, one dahae light cav, one phalanx, one SI screen, one peltasts, one left wing cav, and one light screen on left wing
so 7 each.
Oh, and the length of the selecuid line was an equal match, so 3 cat/agema matched 3 social legion, then 9 other legions matched a front of 9 seleucid infantry
agryaspids, galatian, elphant, 4 pikes, elephant, galatian
with 9 weak pikes directly behind
3 heavy cav facing 3 heavy cav
and the romans had a pair of wheel and move triarii which had to be deployed behind the centre line of the pair of roman legions and in behind of them, so that they could not had off to the flanks.
thier job was to about face if the cats got back easily and quickly.
so not too many rule tweeks required, but the points values were miles over the top to ensure thet I had a representative 3 units per legion for each legion (and which coincidentally exactly covered the centre deployment zone.
the seleucids were calculated to match that frontage (in the end it was something like 150 : 250 points due to the second line of pikes (who all died on rout throughs, BTW)
a fun game, but a heavy one to carry in to the club.
as it played out, the first turn went almost exactly to script – all three social legions units rolled 1 or 2 and were destroyed by the cats, whilst almost all of the seleucid javs were shot down in turn one, giving the romans the choice to stand back and shoot javs, or charge in.
the chariots almost broke through the LI bow and onto the cav, but not quite – and the roman/allied cav then beat them, and were slowly moving around to exploit the flanks, as were the survivind LI bow.
the peltasts were run down when the legions moved into melee, and the seleucids ewre doign quite well until those elephants died, the rout throughs then enabled the romans to get 2-1 on the rest of the front line and win the game just before the returnign cats hit the triarii (as a pair, wide, 4 BW, the triarii were not paicularly maoeverable, which worked well)