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"Wars of the Roses - Might of Arms" Topic


Might of Arms

6 Posts

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DukeWacoan Supporting Member of TMP Fezian22 Feb 2012 6:24 p.m. PST

We played a Wars of the Roses battle at our mini-Con in Waco this weekend using Front Rank figs and Might of Arms rules. The Pretender Richmond was defeated when Edward managed to keep potential traitors from defecting over. Actually no one won, everyone just managed to avoid losing. Rules played really well and fast.

Pictures can be seen here on pages 22 thru 26 here:
link

Fat Wally23 Feb 2012 12:29 a.m. PST

Lovely looking bunch of figures there.

Jeremy Sutcliffe23 Feb 2012 2:45 a.m. PST

"Might of Arms" is a pretty good set of rules.

Forager23 Feb 2012 4:46 p.m. PST

Great looking game! I agree with Jeremy's comment as well. MoA is a good, solid, set of rules.

DukeWacoan Supporting Member of TMP Fezian23 Feb 2012 6:42 p.m. PST

We do not rate units as A, B, etc, but rather rate all at a Morale of 7, then give a +1 for every flag in the unit, then a +2 for battle commander present, and +1 if you are in contact with the battle commander unit. This makes play much faster and also give a bump to units staying in a "battle", which is historical.

Other than that we are running MoA straight.

Brummie Lad24 Feb 2012 12:49 p.m. PST

Stunning set up!

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