Last Updated |
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Mon Nov 15 19:47:51 PST 1999 |
Voters = 6 |
ANCIENTS VOTING RESULTS:
Voters, By State - California
Voters, By County | ||
---|---|---|
county (or equivalent) | percentage | |
Sacramento | 40% | |
Contra Costa | 20% | |
Los Angeles | 20% | |
Santa Clara | 20% |
Favorite Rules | ||
---|---|---|
rules | percentage | |
Might of Arms | 33% | |
Warhammer Ancient Battles | 33% | |
Armati | 17% | |
De Bellis Multitudinis | 17% |
Rules Regularly Played | ||
---|---|---|
rules played regularly | percentage | |
WRG Ancients | 50% | |
Armati | 33% | |
De Bellis Antiquitatis | 33% | |
De Bellis Multitudinis | 33% | |
Might of Arms | 33% | |
Wargame Rules 1420-1700 | 33% | |
Warhammer Ancient Battles | 33% | |
Ancients | 17% | |
Archon | 17% | |
Classical Hack | 17% | |
Glutter of Ravens | 17% | |
Legio | 17% | |
Sword & Shield | 17% |
Number of Rules Regularly Played | ||
---|---|---|
number of rules played regularly | percentage | |
4 rules played | 50% | |
1 rules played | 17% | |
2 rules played | 17% | |
6 rules played | 17% |
Rules Tried | ||
---|---|---|
rules played at least once | percentage | |
WRG Ancients | 100% | |
De Bellis Multitudinis | 83% | |
De Bellis Antiquitatis | 67% | |
Armati | 50% | |
Might of Arms | 50% | |
Tactica | 50% | |
Archon | 33% | |
Classical Hack | 33% | |
The Killing Ground | 33% | |
Wargame Rules 1420-1700 | 33% | |
Warhammer Ancient Battles | 33% | |
Ancient Empires | 17% | |
Ancients | 17% | |
Fast Play Rules For Ancient Warfare | 17% | |
Gladiators | 17% | |
Glutter of Ravens | 17% | |
Legio | 17% | |
Shock of Impact | 17% | |
Siege | 17% | |
Spear & Shield | 17% | |
Sword & Shield | 17% | |
Wargame Rules for Entire Battles | 17% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
10 rules played | 50% | |
4 rules played | 17% | |
5 rules played | 17% | |
6 rules played | 17% |
Voters, By Experience | ||
---|---|---|
level of experience | percentage | |
Twenty Years or More | 50% | |
Up To Ten Years | 33% | |
Up To Twenty Years | 17% |
Voters, By Setting | ||
---|---|---|
usual game setting | percentage | |
With a friend or two | 67% | |
At the local club | 17% | |
Solitaire | 17% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
15 army/armies | 33% | |
1 army/armies | 17% | |
10 army/armies | 17% | |
3 army/armies | 17% | |
7 army/armies | 17% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Early Imperial Roman | 50% | |
Caledonian/Pictish | 33% | |
Early Byzantine | 33% | |
Early Indian | 33% | |
Early Sassanid | 33% | |
Late-Roman East | 33% | |
Late-Roman West | 33% | |
Later Hoplite Greek | 33% | |
Later Sassanid | 33% | |
Middle Imperial Roman | 33% | |
Parthian | 33% | |
Patrician Roman | 33% | |
Skythian | 33% | |
Sub-Roman British | 33% | |
Alexandrian Imperial | 17% | |
Bactrian and Indo-Greek | 17% | |
Ch'in Chinese | 17% | |
Early Frankish | 17% | |
Early German | 17% | |
Early Gothic/Vandal | 17% | |
Early Hoplite Greek | 17% | |
Early Saxon | 17% | |
Early Seleucid | 17% | |
Gallic | 17% | |
Hunnic | 17% | |
Kushan | 17% | |
Marian Roman | 17% | |
Mede | 17% | |
Neo-Elamite | 17% | |
New Assyrian | 17% | |
New Babylonian | 17% | |
Old & Middle Kingdom Egyptian | 17% | |
Palmyran | 17% | |
Polybian Roman | 17% | |
Scots-Irish | 17% | |
Thracian | 17% |
Periods Played | ||
---|---|---|
period | percentage | |
Rome | 67% | |
Assyria | 50% | |
Decline of Rome | 50% | |
Greece | 50% | |
India | 50% | |
Persia | 50% | |
China | 17% | |
Competitive/Tournament | 17% | |
Egypt | 17% |
Number of Periods Played | ||
---|---|---|
number of genres/periods played | percentage | |
4 periods | 67% | |
3 periods | 33% |
Scales Used | ||
---|---|---|
figure scale | percentage | |
15mm | 100% | |
25mm | 67% | |
20mm | 17% |
Number of Scales | ||
---|---|---|
number of figure scale(s) used (per person) | percentage | |
2 figure scale(s) used | 50% | |
1 figure scale(s) used | 33% | |
3 figure scale(s) used | 17% |
RECENT BATTLE REPORTS |
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howielex |
DBA: EIR vs. Galacians. EIR won 4-0 with a good terrain position and poor chariot play by the Galacians. [23 Sep 1999] |
Rick Wall |
Roman vs Egyptian/Roman in a semi desert battle with low hills and asingle oasis. The Egyptians were flanked and crushed by two chorts before their Roman alllies coud interven. [03 Jun 1999] |
Kevin Donovan |
Malaccan infantry defated Assyrian chariots and veteran infantry while the Malaccan archers and elephants held off and then defeated Assyrian cavalry and light infantry. [23 May 1999] |
Dan Dione |
Late Assyria vs. Babylonian revolt. The Babylonians attempted to hold a stream line against the Assyrians entering at uncertain locations in column of march. The Assyrians came in at the far left flank among the low hills and got hung up against good mountain auxiliaries. The Assyrian cavalry commander overextended his attack and was taken in the flank by Midianite camel scouts. The cavalry broke and fled back through the non-yet-deployed archer line, which found its morale shaking. The Babylonian general then moved his reserve horse in against the weakened line and routed it with another flank attack. The Assyrian army then withdrew in reasonable order. If the Assyrian commander had been more patient in the advance and deployed properly on arrival, the results would probably have been very different. The best Assyrian troops, the veteran palace spear/archer units, never got into the battle. Cohort and Phalanx 0.5 (house rules). [31 Mar 99] |
Jim McDaniel |
Ran solo effort to relieve Hadrian'Wall garrison of late Roman auxilia being attacked by Pictish confederation troops, using MOA. The reinforcements didn't make it to the fort and the garrison was overrrun. [31 Mar 99] |
Jim Clarke |
Warhammer Ancients: Roughly 3000 points Normans vs. Later Sassanids. WAB was selected as my favorite largely because of the numerous problems with the remainder of the rules currently available. The ideal set of rules for me would combine the best elements of WRG 7th and DBM. WAB is not ideal, but at least it is enjoyble to play. Overall it it probably too much of a step back in terms of simplicity, but as said, it is fun. The ideal set of rules should be unit based (not element based), incorporate fatigue into shooting and combat, and have some limitation on command and control (DBM does a good job at this). The rules in turn should not require a fixed number of units per army or a fixed army list per army. Finally the ideal rules should be clearly written (i.e., not written by Phil Barker), and have a well organized index that allows quick resolution of questions as they arise, and should not have an excesivley complicated series of modifiers to any combat, shooting, or morale resolution. [30 Mar 99] |