Last Updated
Mon Nov 15 19:47:51 PST 1999
Voters = 6

ANCIENTS VOTING RESULTS:
Voters, By State - California


Voters, By County
county (or equivalent)percentage
Sacramento40%
Contra Costa20%
Los Angeles20%
Santa Clara20%

Favorite Rules
rulespercentage
Might of Arms33%
Warhammer Ancient Battles33%
Armati17%
De Bellis Multitudinis17%

Rules Regularly Played
rules played regularlypercentage
WRG Ancients50%
Armati33%
De Bellis Antiquitatis33%
De Bellis Multitudinis33%
Might of Arms33%
Wargame Rules 1420-170033%
Warhammer Ancient Battles33%
Ancients17%
Archon17%
Classical Hack17%
Glutter of Ravens17%
Legio17%
Sword & Shield17%

Number of Rules Regularly Played
number of rules played regularlypercentage
4 rules played50%
1 rules played17%
2 rules played17%
6 rules played17%

Rules Tried
rules played at least oncepercentage
WRG Ancients100%
De Bellis Multitudinis83%
De Bellis Antiquitatis67%
Armati50%
Might of Arms50%
Tactica50%
Archon33%
Classical Hack33%
The Killing Ground33%
Wargame Rules 1420-170033%
Warhammer Ancient Battles33%
Ancient Empires17%
Ancients17%
Fast Play Rules For Ancient Warfare17%
Gladiators17%
Glutter of Ravens17%
Legio17%
Shock of Impact17%
Siege17%
Spear & Shield17%
Sword & Shield17%
Wargame Rules for Entire Battles17%

Number of Rules Tried
number of rules playedpercentage
10 rules played50%
4 rules played17%
5 rules played17%
6 rules played17%

Voters, By Experience
level of experiencepercentage
Twenty Years or More50%
Up To Ten Years33%
Up To Twenty Years17%

Voters, By Setting
usual game settingpercentage
With a friend or two67%
At the local club17%
Solitaire17%

Number of Armies
number of armies owned or usedpercentage
15 army/armies33%
1 army/armies17%
10 army/armies17%
3 army/armies17%
7 army/armies17%

Armies Owned/Used
armies owned or usedpercentage
Early Imperial Roman50%
Caledonian/Pictish33%
Early Byzantine33%
Early Indian33%
Early Sassanid33%
Late-Roman East33%
Late-Roman West33%
Later Hoplite Greek33%
Later Sassanid33%
Middle Imperial Roman33%
Parthian33%
Patrician Roman33%
Skythian33%
Sub-Roman British33%
Alexandrian Imperial17%
Bactrian and Indo-Greek17%
Ch'in Chinese17%
Early Frankish17%
Early German17%
Early Gothic/Vandal17%
Early Hoplite Greek17%
Early Saxon17%
Early Seleucid17%
Gallic17%
Hunnic17%
Kushan17%
Marian Roman17%
Mede17%
Neo-Elamite17%
New Assyrian17%
New Babylonian17%
Old & Middle Kingdom Egyptian17%
Palmyran17%
Polybian Roman17%
Scots-Irish17%
Thracian17%

Periods Played
periodpercentage
Rome67%
Assyria50%
Decline of Rome50%
Greece50%
India50%
Persia50%
China17%
Competitive/Tournament17%
Egypt17%

Number of Periods Played
number of genres/periods playedpercentage
4 periods67%
3 periods33%

Scales Used
figure scalepercentage
15mm100%
25mm67%
20mm17%

Number of Scales
number of figure scale(s) used
(per person)
percentage
2 figure scale(s) used50%
1 figure scale(s) used33%
3 figure scale(s) used17%

RECENT BATTLE REPORTS
howielex

DBA: EIR vs. Galacians. EIR won 4-0 with a good terrain position and poor chariot play by the Galacians. [23 Sep 1999]

Rick Wall

Roman vs Egyptian/Roman in a semi desert battle with low hills and asingle oasis. The Egyptians were flanked and crushed by two chorts before their Roman alllies coud interven. [03 Jun 1999]

Kevin Donovan

Malaccan infantry defated Assyrian chariots and veteran infantry while the Malaccan archers and elephants held off and then defeated Assyrian cavalry and light infantry. [23 May 1999]

Dan Dione

Late Assyria vs. Babylonian revolt. The Babylonians attempted to hold a stream line against the Assyrians entering at uncertain locations in column of march. The Assyrians came in at the far left flank among the low hills and got hung up against good mountain auxiliaries. The Assyrian cavalry commander overextended his attack and was taken in the flank by Midianite camel scouts. The cavalry broke and fled back through the non-yet-deployed archer line, which found its morale shaking. The Babylonian general then moved his reserve horse in against the weakened line and routed it with another flank attack. The Assyrian army then withdrew in reasonable order. If the Assyrian commander had been more patient in the advance and deployed properly on arrival, the results would probably have been very different. The best Assyrian troops, the veteran palace spear/archer units, never got into the battle. Cohort and Phalanx 0.5 (house rules). [31 Mar 99]

Jim McDaniel

Ran solo effort to relieve Hadrian'Wall garrison of late Roman auxilia being attacked by Pictish confederation troops, using MOA. The reinforcements didn't make it to the fort and the garrison was overrrun. [31 Mar 99]

Jim Clarke

Warhammer Ancients: Roughly 3000 points Normans vs. Later Sassanids.

WAB was selected as my favorite largely because of the numerous problems with the remainder of the rules currently available. The ideal set of rules for me would combine the best elements of WRG 7th and DBM. WAB is not ideal, but at least it is enjoyble to play. Overall it it probably too much of a step back in terms of simplicity, but as said, it is fun. The ideal set of rules should be unit based (not element based), incorporate fatigue into shooting and combat, and have some limitation on command and control (DBM does a good job at this). The rules in turn should not require a fixed number of units per army or a fixed army list per army. Finally the ideal rules should be clearly written (i.e., not written by Phil Barker), and have a well organized index that allows quick resolution of questions as they arise, and should not have an excesivley complicated series of modifiers to any combat, shooting, or morale resolution. [30 Mar 99]