Last Updated
Mon Nov 15 19:48:04 PST 1999
Voters = 6

IRONCLADS VOTING RESULTS:
Voters, By Period - Spanish-American War


Favorite Rules
rulespercentage
Battlefleet33%
Iron and Fire17%
Smoke on the Water17%
The Devil at the Helm17%
The Ironclads17%

Rules Regularly Played
rules played regularlypercentage
Battlefleet33%
Iron and Fire33%
Smoke on the Water33%
The Devil at the Helm33%
The Ironclads17%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played67%
2 rules played17%
3 rules played17%

Rules Tried
rules played at least oncepercentage
Smoke on the Water67%
Age of Iron33%
Battlefleet33%
Hammerin' Iron33%
Iron and Fire33%
Age of the Dreadnought17%
Perfidious Albion17%
The Devil at the Helm17%
The Ironclads17%

Number of Rules Tried
number of rules playedpercentage
3 rules played50%
1 rules played17%
2 rules played17%
4 rules played17%

Voters, By Experience
level of experiencepercentage
Up To Ten Years33%
Up To Twenty Years33%
Novice17%
Twenty Years or More17%

Voters, By Region
regionpercentage
North America50%
Europe33%
Western Pacific17%

Voters, By Setting
usual game settingpercentage
At the local club50%
With a friend or two50%

Number of Armies
number of armies owned or usedpercentage
3 army/armies33%
1 army/armies17%
10 army/armies17%
11 army/armies17%
13 army/armies17%

Armies Owned/Used
armies owned or usedpercentage
United States of America83%
Confederate States of America67%
Japan67%
Austria50%
China50%
France50%
Italy50%
Spain50%
Turkey50%
United Kingdom50%
Germany33%
Russia33%
South American33%
Generic17%

Periods Played
periodpercentage
Spanish-American War100%
ACW Coastal - Atlantic67%
ACW Coastal - Gulf of Mexico67%
ACW Fortress Bombardment67%
ACW Amphibious Operations50%
ACW Riverine - Other50%
ACW What-if50%
Austro-Prussian War50%
Russo-Japanese War50%
ACW Blockade33%
ACW Commerce Raiders33%
ACW Riverine - Lower Mississippi33%
ACW Riverine - Upper Mississippi33%
Japanese-Chinese War33%
South America33%
What-If/Fantasy33%
Crimean War17%

Number of Periods Played
number of genres/periods playedpercentage
12 periods17%
16 periods17%
2 periods17%
3 periods17%
6 periods17%
9 periods17%

Scales Used
figure scalepercentage
1:1200 and 1:125050%
1:240033%
1:300033%
1:60033%
Generic17%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used50%
2 figure scale(s) used33%
3 figure scale(s) used17%

RECENT BATTLE REPORTS
Bert Razenna

Our last game was a freelance ocean going ironclad experimental skirmish. We have been working on an improved set of house rules for the big European type ironclads because we are not happy with any of the off the shelf rules. Smoke on the Water is the set we are using as a starting point, but it might not be recognizable when we are done. The fight was 6 ships to a side, all pre-1880 masted ironclads. One ship (Gloire) was lost outright to ramming. The rammer (Temeraire) got rammed in turn (by Affondatore), then struck on a morale role triggered by the Capt. being killed. One ship was lost to a fire that started from an exploding gun, SotW allows mishap to quickly grow to catastrophe with fires. Three other ships were sunk from being hammered by gunfire. Another ship was lost from a combination of being hammered and a catastrophic misfire that immolated it. And one ship blew up from a magazine hit. The game lasted 18 turns. A lot of time was wasted firing the smaller guns, mostly at funnels since the smaller guns could not hurt other parts of the ships.

We try to play as close to history as possible, but there are all those grand ships that were never used in action, so we have to do freelance games. The Ironclad Period focuses on the ACW, which is not fully applicable to the large European type ironclads. While it is fun to tinker with rules, we would rather be able to work with rules that started out closer to what we wish to game with. [27 Mar 99]

David Manley

Last game was an ACW riverine solo - Union force player controlled, Confederates controlled by the game system. Last game against an opponent was the Battle of Round Island (RJW) run as a playtest for "Fire When Ready" (due out May 1999) [27 Mar 99]

Pat Collins

A smaller Tsushima, IJN vs IRN. Mikasa and two Asahis vs 3 Orel's.

Mikasa had a main knocked out, and slight flloding, but one of the Orels was hit hard, losing many 2nd batteries, and suffering severe flooding.

We had to quit early, but it was looking bad for the Russians. I very much like the Battlefleet system, except that it uses range estimation. We'd like a "to hit" table, similar to the one they use for torpedoes.

Also, it has a LOT of dice rolling. I'd prefer a battery system, as opposed to one die per gun. We may make a house rule for that, or just use the fine system in Naval Action.

I have 5 large, 9 small generic wooden ships. I just replace the flags. [26 Mar 99]

Michael Llaneza

Dusted off my old copy of Yaquinto's Ironclads. Taught two people, with the assist of a fourth who had played before, the rules in half an hour. A small squadron action with 6 ships took three hours to play, and everyone had a blast. Even me, who lost his monitor to a spar torpedo (curse those Rebs). [26 Mar 99]

Wayne Pocock

US forced performing blockage duties of S Carolina coast, are surprised by CSS High Seas fleet IE ship built by European powers and never delivered. Using Smoke on the Water. [26 Mar 99]

Mal WRIGHT

This was a small action fought out on the coast of China between some French colonial period warships and some Chinese vessels and coast batteries. The French won after a British cruiser got out of their way, but the batteries did a lot of damage.

Preparation of the Devil at the Helm damage sheets is a bit tedious. [26 Mar 99]