Last Updated |
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Mon Nov 15 19:48:03 PST 1999 |
Voters = 10 |
IRONCLADS VOTING RESULTS:
Voters, By Period - ACW Riverine - Upper Mississippi
Favorite Rules | ||
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rules | percentage | |
Smoke on the Water | 50% | |
The Ironclads | 30% | |
A Hotter Fire | 10% | |
Iron and Fire | 10% |
Rules Regularly Played | ||
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rules played regularly | percentage | |
Smoke on the Water | 50% | |
The Ironclads | 30% | |
A Hotter Fire | 10% | |
Hammerin' Iron | 10% | |
Iron and Fire | 10% |
Number of Rules Regularly Played | ||
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number of rules played regularly | percentage | |
1 rules played | 90% | |
2 rules played | 10% |
Rules Tried | ||
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rules played at least once | percentage | |
Smoke on the Water | 70% | |
Age of Iron | 60% | |
The Ironclads | 60% | |
Hammerin' Iron | 40% | |
The Devil at the Helm | 20% | |
A Hotter Fire | 10% | |
Age of the Dreadnought | 10% | |
Battlefleet | 10% | |
Iron and Fire | 10% | |
Perfidious Albion | 10% |
Number of Rules Tried | ||
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number of rules played | percentage | |
3 rules played | 60% | |
2 rules played | 20% | |
4 rules played | 20% |
Voters, By Experience | ||
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level of experience | percentage | |
Up To Twenty Years | 40% | |
Up To Ten Years | 30% | |
Twenty Years or More | 20% | |
Novice | 10% |
Voters, By Region | ||
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region | percentage | |
North America | 60% | |
Europe | 40% |
Voters, By Setting | ||
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usual game setting | percentage | |
At the local club | 60% | |
At the local game store | 20% | |
With a friend or two | 20% |
Number of Armies | ||
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number of armies owned or used | percentage | |
2 army/armies | 56% | |
3 army/armies | 22% | |
1 army/armies | 11% | |
13 army/armies | 11% |
Armies Owned/Used | ||
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armies owned or used | percentage | |
United States of America | 100% | |
Confederate States of America | 89% | |
Japan | 22% | |
United Kingdom | 22% | |
Austria | 11% | |
China | 11% | |
France | 11% | |
Germany | 11% | |
Italy | 11% | |
Russia | 11% | |
South American | 11% | |
Spain | 11% | |
Turkey | 11% |
Periods Played | ||
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period | percentage | |
ACW Riverine - Other | 100% | |
ACW Riverine - Upper Mississippi | 100% | |
ACW Riverine - Lower Mississippi | 90% | |
ACW Blockade | 80% | |
ACW Coastal - Atlantic | 80% | |
ACW Coastal - Gulf of Mexico | 70% | |
ACW What-if | 70% | |
ACW Commerce Raiders | 60% | |
ACW Fortress Bombardment | 60% | |
ACW Amphibious Operations | 30% | |
Austro-Prussian War | 20% | |
South America | 20% | |
Spanish-American War | 20% | |
Crimean War | 10% | |
Japanese-Chinese War | 10% | |
Russo-Japanese War | 10% | |
What-If/Fantasy | 10% |
Number of Periods Played | ||
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number of genres/periods played | percentage | |
8 periods | 20% | |
10 periods | 10% | |
12 periods | 10% | |
16 periods | 10% | |
3 periods | 10% | |
5 periods | 10% | |
6 periods | 10% | |
7 periods | 10% | |
9 periods | 10% |
Scales Used | ||
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figure scale | percentage | |
1:1200 and 1:1250 | 60% | |
1:600 | 60% | |
1:2400 | 20% | |
15mm | 10% |
Number of Scales | ||
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number of figure scale(s) used (per person) | percentage | |
1 figure scale(s) used | 50% | |
2 figure scale(s) used | 50% |
RECENT BATTLE REPORTS |
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Alan Saunders |
Setting: The Upper Mississippi The Confederates were attempting to move the recently built ram, CSS Eastport, from the main Mississippi to the safety of a tributary where it would be covered by friendly batteries. Escorted by two cottonclad steamers it attempted the run upriver. A small Union squadron rushed downriver to stop it, consisting of the USS Cairo (Armoured Gunboat), USS Tyler, USS Conestoga (Timberclads) and the USS Queen City (Tinclad). The USS Cairo wandered off round a small island and effectively put itself out of the game. The USS Conestoga ran too far ahead of the rest of the Union force and was rammed and shot to pieces by the Confederates. The USS Queen City and USS Tyler made a bold attelpt to intercept the CSS Eastport, but couldn't penetrate its armour. One Confederate cottonclad was sunk, but the other limped to safety, and the Eastport exited as well, slightly damaged. The Union lost the USS Conestoga, and the USS Tyler and Queen City were both badly damaged. [25 Apr 99] |
Peter Mancini |
1870 - U.S. & Nicuragua vs. Britain & Gutamala. USS Dunderberg and USS Puritain plus some light frigates vs. HMS Warrior, 3 heavy cruisers and light frigates. The Puritain was basically the Death Star (tm) and the Dunderberg the gates to eternal damnation. The lighter vessels tried to act as ruining forces but got wiped out. The Warrior just didn't have the range and was eventually made short work of. Never trust the point values given in "The Ironclads" as they are a total crock. I think all Ironclad rules out there right now are either over simplified or totally crocked. We need a high definition rules set! [9 Apr 99] |
Steve Flack |
Put on as a participation game at convention. Set on the Mississippi at Vicksburg, with Union ships having to run past batteries and confederate ships [2 Apr 99] |
john mcbride |
Used SMOKE. Did DuPont's attack on Charleston, had about a dozen players, almost one per ship. More-aggressive-than-historically Union was able to get NEW IRONSIDES and two PASSAICs across the rope obstruction and destroy PALMETTO STATE and CHICORA, so US won. Next time I'll either make it harder to get across the rope, or give Rebs a couple of torpedo launches to supplement their ironclads. [2 Apr 99] |
Alexander la Motte |
They are quite fun to play. The two times I have played we have only had one ship each to control. So we had time to learn moving and shooting. The next step will be to play the ship battles during the Danish-Preussian war of 1864. [29 Mar 99] |
George Soika |
A hypothetical battle with several Union ships attempting to run up "the river" past obstrucions and assorted Confederate ships to destroy naval bases. Two Union vessels needed to exit the far side of the table - one monitor made it while another almost did when a lucky shot exploded her magazine. I want to get a copy of Smoke on the Water when I can find one, as they are the first rules that have made the period really worth gaming in. [27 Mar 99] |
David Manley |
Last game was an ACW riverine solo - Union force player controlled, Confederates controlled by the game system. Last game against an opponent was the Battle of Round Island (RJW) run as a playtest for "Fire When Ready" (due out May 1999) [27 Mar 99] |
Michael Llaneza |
Dusted off my old copy of Yaquinto's Ironclads. Taught two people, with the assist of a fourth who had played before, the rules in half an hour. A small squadron action with 6 ships took three hours to play, and everyone had a blast. Even me, who lost his monitor to a spar torpedo (curse those Rebs). [26 Mar 99] |
Tom Ballou |
We fought a battle to try to breakout a blockade runner from Charleston Harbor. I have designed a computer assisted version of Ironclads, this speeds up play a great deal and allows for completion of fairly large games. We were using Throughbred ships. [26 Mar 99] |
Robert Eldridge |
The last ironclads game I ran was a "demo derby" at the local hobby store featuring six of the best Confederate Ironclads against six Union Ironclads. The rules used were "Smoke on the Water" and the ships were 1/600th scale Thoroughbred miniatures. I had 6 players a side and more clamoring to get in the game. The Union side included the USS Atlanta, the USS Roanoke (in three turret monitor guise), the USS Nahant, the USS Canonicus, the USS Onondaga, and the USS Winnebago. The Confederate side included CSS Texas, CSS Tennessee II, CSS Richmond, CSS Atlanta, CSS Arkansas, and CSS Virginia. The game was a chaotic slugfest greatly enjoyed by all. Some of the highlights included the USS Atlanta ramming and capturing the CSS Virginia, the CSS Richmond passing completely through the Union fleet and returning unharmed, and the CSS Tennessee being forced to surrender by the combined gunfire of the USS Roanoke and USS Onondaga. The Union won the game, having sunk one Confederate ironclad and captured two, while suffering no losses. [26 Mar 99] |