Last Updated |
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Mon Nov 15 19:48:04 PST 1999 |
Voters = 6 |
IRONCLADS VOTING RESULTS:
Voters, By Period - ACW Commerce Raiders
Favorite Rules | ||
---|---|---|
rules | percentage | |
The Ironclads | 50% | |
A Hotter Fire | 17% | |
Iron and Fire | 17% | |
Smoke on the Water | 17% |
Rules Regularly Played | ||
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rules played regularly | percentage | |
The Ironclads | 50% | |
A Hotter Fire | 17% | |
Iron and Fire | 17% | |
Smoke on the Water | 17% |
Number of Rules Regularly Played | ||
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number of rules played regularly | percentage | |
1 rules played | 100% |
Rules Tried | ||
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rules played at least once | percentage | |
The Ironclads | 83% | |
Age of Iron | 67% | |
Smoke on the Water | 50% | |
A Hotter Fire | 17% | |
Age of the Dreadnought | 17% | |
Hammerin' Iron | 17% | |
Iron and Fire | 17% | |
Perfidious Albion | 17% | |
The Devil at the Helm | 17% |
Number of Rules Tried | ||
---|---|---|
number of rules played | percentage | |
3 rules played | 67% | |
2 rules played | 17% | |
4 rules played | 17% |
Voters, By Experience | ||
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level of experience | percentage | |
Up To Twenty Years | 67% | |
Twenty Years or More | 17% | |
Up To Ten Years | 17% |
Voters, By Region | ||
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region | percentage | |
North America | 67% | |
Europe | 33% |
Voters, By Setting | ||
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usual game setting | percentage | |
At the local club | 67% | |
With a friend or two | 33% |
Number of Armies | ||
---|---|---|
number of armies owned or used | percentage | |
2 army/armies | 50% | |
3 army/armies | 33% | |
13 army/armies | 17% |
Armies Owned/Used | ||
---|---|---|
armies owned or used | percentage | |
Confederate States of America | 100% | |
United States of America | 100% | |
Japan | 33% | |
United Kingdom | 33% | |
Austria | 17% | |
China | 17% | |
France | 17% | |
Germany | 17% | |
Italy | 17% | |
Russia | 17% | |
South American | 17% | |
Spain | 17% | |
Turkey | 17% |
Periods Played | ||
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period | percentage | |
ACW Blockade | 100% | |
ACW Coastal - Atlantic | 100% | |
ACW Commerce Raiders | 100% | |
ACW Riverine - Other | 100% | |
ACW Riverine - Upper Mississippi | 100% | |
ACW Riverine - Lower Mississippi | 83% | |
ACW What-if | 83% | |
ACW Coastal - Gulf of Mexico | 67% | |
ACW Fortress Bombardment | 67% | |
ACW Amphibious Operations | 50% | |
Austro-Prussian War | 33% | |
South America | 33% | |
Spanish-American War | 33% | |
Crimean War | 17% | |
Japanese-Chinese War | 17% | |
Russo-Japanese War | 17% | |
What-If/Fantasy | 17% |
Number of Periods Played | ||
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number of genres/periods played | percentage | |
10 periods | 17% | |
12 periods | 17% | |
16 periods | 17% | |
6 periods | 17% | |
8 periods | 17% | |
9 periods | 17% |
Scales Used | ||
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figure scale | percentage | |
1:1200 and 1:1250 | 67% | |
1:600 | 50% | |
1:2400 | 33% | |
15mm | 17% |
Number of Scales | ||
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number of figure scale(s) used (per person) | percentage | |
2 figure scale(s) used | 67% | |
1 figure scale(s) used | 33% |
RECENT BATTLE REPORTS |
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Alan Saunders |
Setting: The Upper Mississippi The Confederates were attempting to move the recently built ram, CSS Eastport, from the main Mississippi to the safety of a tributary where it would be covered by friendly batteries. Escorted by two cottonclad steamers it attempted the run upriver. A small Union squadron rushed downriver to stop it, consisting of the USS Cairo (Armoured Gunboat), USS Tyler, USS Conestoga (Timberclads) and the USS Queen City (Tinclad). The USS Cairo wandered off round a small island and effectively put itself out of the game. The USS Conestoga ran too far ahead of the rest of the Union force and was rammed and shot to pieces by the Confederates. The USS Queen City and USS Tyler made a bold attelpt to intercept the CSS Eastport, but couldn't penetrate its armour. One Confederate cottonclad was sunk, but the other limped to safety, and the Eastport exited as well, slightly damaged. The Union lost the USS Conestoga, and the USS Tyler and Queen City were both badly damaged. [25 Apr 99] |
Peter Mancini |
1870 - U.S. & Nicuragua vs. Britain & Gutamala. USS Dunderberg and USS Puritain plus some light frigates vs. HMS Warrior, 3 heavy cruisers and light frigates. The Puritain was basically the Death Star (tm) and the Dunderberg the gates to eternal damnation. The lighter vessels tried to act as ruining forces but got wiped out. The Warrior just didn't have the range and was eventually made short work of. Never trust the point values given in "The Ironclads" as they are a total crock. I think all Ironclad rules out there right now are either over simplified or totally crocked. We need a high definition rules set! [9 Apr 99] |
john mcbride |
Used SMOKE. Did DuPont's attack on Charleston, had about a dozen players, almost one per ship. More-aggressive-than-historically Union was able to get NEW IRONSIDES and two PASSAICs across the rope obstruction and destroy PALMETTO STATE and CHICORA, so US won. Next time I'll either make it harder to get across the rope, or give Rebs a couple of torpedo launches to supplement their ironclads. [2 Apr 99] |
David Manley |
Last game was an ACW riverine solo - Union force player controlled, Confederates controlled by the game system. Last game against an opponent was the Battle of Round Island (RJW) run as a playtest for "Fire When Ready" (due out May 1999) [27 Mar 99] |
Michael Llaneza |
Dusted off my old copy of Yaquinto's Ironclads. Taught two people, with the assist of a fourth who had played before, the rules in half an hour. A small squadron action with 6 ships took three hours to play, and everyone had a blast. Even me, who lost his monitor to a spar torpedo (curse those Rebs). [26 Mar 99] |
Tom Ballou |
We fought a battle to try to breakout a blockade runner from Charleston Harbor. I have designed a computer assisted version of Ironclads, this speeds up play a great deal and allows for completion of fairly large games. We were using Throughbred ships. [26 Mar 99] |