Last Updated
Mon Nov 15 19:48:02 PST 1999
Voters = 6

IRONCLADS VOTING RESULTS:
Favorite Rules - Smoke on the Water


Rules Regularly Played
rules played regularlypercentage
Smoke on the Water100%
Hammerin' Iron17%
Iron and Fire17%

Number of Rules Regularly Played
number of rules played regularlypercentage
1 rules played67%
2 rules played33%

Rules Tried
rules played at least oncepercentage
Hammerin' Iron83%
Smoke on the Water83%
Age of Iron50%
The Ironclads33%
Battlefleet17%
Iron and Fire17%
The Devil at the Helm17%

Number of Rules Tried
number of rules playedpercentage
3 rules played67%
2 rules played17%
4 rules played17%

Voters, By Experience
level of experiencepercentage
Up To Ten Years50%
Twenty Years or More33%
Novice17%

Voters, By Region
regionpercentage
Europe50%
North America50%

Voters, By Setting
usual game settingpercentage
At the local club50%
At the local game store33%
With a friend or two17%

Number of Armies
number of armies owned or usedpercentage
2 army/armies60%
1 army/armies20%
3 army/armies20%

Armies Owned/Used
armies owned or usedpercentage
United States of America100%
Confederate States of America80%
South American20%

Periods Played
periodpercentage
ACW Riverine - Other100%
ACW Coastal - Gulf of Mexico83%
ACW Riverine - Lower Mississippi83%
ACW Riverine - Upper Mississippi83%
ACW Coastal - Atlantic67%
ACW Fortress Bombardment67%
ACW What-if67%
ACW Blockade50%
ACW Amphibious Operations33%
ACW Commerce Raiders17%
Austro-Prussian War17%
South America17%
Spanish-American War17%

Number of Periods Played
number of genres/periods playedpercentage
10 periods17%
3 periods17%
5 periods17%
7 periods17%
8 periods17%
9 periods17%

Scales Used
figure scalepercentage
1:60083%
1:1200 and 1:125050%
15mm17%

Number of Scales
number of figure scale(s) used
(per person)
percentage
1 figure scale(s) used50%
2 figure scale(s) used50%

RECENT BATTLE REPORTS
Steve Flack

Put on as a participation game at convention. Set on the Mississippi at Vicksburg, with Union ships having to run past batteries and confederate ships [2 Apr 99]

john mcbride

Used SMOKE. Did DuPont's attack on Charleston, had about a dozen players, almost one per ship. More-aggressive-than-historically Union was able to get NEW IRONSIDES and two PASSAICs across the rope obstruction and destroy PALMETTO STATE and CHICORA, so US won. Next time I'll either make it harder to get across the rope, or give Rebs a couple of torpedo launches to supplement their ironclads. [2 Apr 99]

Alexander la Motte

They are quite fun to play. The two times I have played we have only had one ship each to control. So we had time to learn moving and shooting. The next step will be to play the ship battles during the Danish-Preussian war of 1864. [29 Mar 99]

George Soika

A hypothetical battle with several Union ships attempting to run up "the river" past obstrucions and assorted Confederate ships to destroy naval bases. Two Union vessels needed to exit the far side of the table - one monitor made it while another almost did when a lucky shot exploded her magazine.

I want to get a copy of Smoke on the Water when I can find one, as they are the first rules that have made the period really worth gaming in. [27 Mar 99]

Robert Eldridge

The last ironclads game I ran was a "demo derby" at the local hobby store featuring six of the best Confederate Ironclads against six Union Ironclads. The rules used were "Smoke on the Water" and the ships were 1/600th scale Thoroughbred miniatures. I had 6 players a side and more clamoring to get in the game. The Union side included the USS Atlanta, the USS Roanoke (in three turret monitor guise), the USS Nahant, the USS Canonicus, the USS Onondaga, and the USS Winnebago. The Confederate side included CSS Texas, CSS Tennessee II, CSS Richmond, CSS Atlanta, CSS Arkansas, and CSS Virginia. The game was a chaotic slugfest greatly enjoyed by all. Some of the highlights included the USS Atlanta ramming and capturing the CSS Virginia, the CSS Richmond passing completely through the Union fleet and returning unharmed, and the CSS Tennessee being forced to surrender by the combined gunfire of the USS Roanoke and USS Onondaga. The Union won the game, having sunk one Confederate ironclad and captured two, while suffering no losses. [26 Mar 99]

Wayne Pocock

US forced performing blockage duties of S Carolina coast, are surprised by CSS High Seas fleet IE ship built by European powers and never delivered. Using Smoke on the Water. [26 Mar 99]