Brief Description |
Intended to be fast, playable and uncomplicated, whilst still
reflecting the actual performance of the ships of the period.
Minimal bookeeping,
no prewritten orders. Guns are coded for accuracy/range and damage, to
accommodate the major variations in performance between rifled and smoothbore
guns, and the major variation in shot weight during the period.
There are five grades of armour in four locations on each ship.
Ramming damage is speed dependent. Three crew grades are available, and
movement and firing are benefited by better quality crews. Rules
cover river currents, shallows, reefs, mines, spar torpedoes,
weather, smoke, shore forts. Data is
provided for 20 ships, and there is a design-your-own points system.
|