ACW NAVAL WARFARE:
Hammerin' Iron

Cover picture


Brief Description A low-complexity game of river combat during the American Civil War. Ships are represented as models on the tabletop. In addition, the gun deck of each ship is modeled using gun and crew figures. Rules include ramming, current, fireships, shore batteries and torpedoes. Stats are provided for 20 classes of ships.
Period American Civil War - Riverine Combat
Scale Tactical. No ground scale or time scale is specified. Ships are represented individually, but the rules do not state how many each gun crewman or gun equates to. Designed for 1:600 scale ships, using 15mm figures for guns and crew figures.
Basing Individual.
Contents 18-page rulebook (including 2 pages of markers, and back cover reference sheet)
Designer None credited
Publisher Version 1.12 published 1992 by Peter Pig

What You Think

Anton Britten
Hammerin Iron is simple and fun. The rules are easy to learn. At COW (Conference of Wargamers) run by Wargames Development, it went down a storm. (The format of COW is - you get 10 minutes to describe the game and get the rules across, and then an hour to play - Hammerin Iron had queues all weekend.)
Nick Meredith (nickm@discover.co.uk)
A simple set of rules, great fun, but not overly realistic. The main feature is that movement is hex-based, but it is played on a plain (non-hex-marked) surface. Instead, every ship moves on a series of hex tiles which are laid down to indicate the course followed. Firing is also worked out using the hexes.

Overall, fun if you like buckets of dice.

I know that Martin Goddard is working on a new version of these rules. This will include limited shore action rules as well.

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Last Updates
7 December 1996reorganized
3 December 1996Anton Britten's comments
30 November 1996Nick's comments
8 October 1996page first published
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