| ||A low-complexity game of river combat during the American Civil War. Ships are represented as models on the tabletop. In addition, the gun deck of each ship is modeled using gun and crew figures. Rules include ramming, current, fireships, shore batteries and torpedoes. Stats are provided for 20 classes of ships.|
|Period||American Civil War - Riverine Combat|
|Scale||Tactical. No ground scale or time scale is specified. Ships are represented individually, but the rules do not state how many each gun crewman or gun equates to. Designed for 1:600 scale ships, using 15mm figures for guns and crew figures.|
|Contents||18-page rulebook (including 2 pages of markers, and back cover reference sheet)|
|Publisher||Version 1.12 published 1992 by Peter Pig|
|Hammerin Iron is simple and fun. The rules are easy to learn. At COW (Conference of Wargamers) run by Wargames Development, it went down a storm. (The format of COW is - you get 10 minutes to describe the game and get the rules across, and then an hour to play - Hammerin Iron had queues all weekend.)|
|Nick Meredith (email@example.com)|
| A simple set of rules, great fun, but not overly
realistic. The main feature is that movement is hex-based, but it is
played on a plain (non-hex-marked) surface. Instead, every ship moves
on a series of hex tiles which are laid down to indicate the course
followed. Firing is also worked out using the hexes.
Overall, fun if you like buckets of dice.
I know that Martin Goddard is working on a new version of these rules. This will include limited shore action rules as well.
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|7 December 1996||reorganized|
|3 December 1996||Anton Britten's comments|
|30 November 1996||Nick's comments|
|8 October 1996||page first published|
|Comments or corrections?|