If you have rules questions, please email them to us and we'll try to get an official answer for you.
A: Both sides move their brigades, until they either stop or come into engagement range of an enemy brigade. Then they must stop movement.
A: It adds that much to the time it takes to receive the order. If you are a Corp commander and you want to issue an order to one of your divisions then the base number is 1. If your were issueing to two divisions the number would be 2. This number is added to the random number, and that is the number of turns needed to change an order.
It is often easier to issue orders to one subordinate at a time. Rather than doing such a blanket order, if the subords. are spread out and engaged in combat.
A: Yes, Corp and Army commanders are normally further away from their subordinates and usually require the additional time for the messengers to find them on the field. Not to mention the normal hazards of flying metal.
A: No. On the charts under Movement rates - Terrain effects, Road Columns move at 1 1/2 times the rate on the road. Over the field there isn't any advantage.
(Whoops! We missed the note.)
A: Well, normally a charge should put you within contact. We allow multiple charging, as a way of showing the units running toward the objective. But in doing so the units aren't allowed to fire until they are in contact.
A: They must stay on the road, they can unlimber on the road using the road bonus so that they have 6" to unlimber.
A: All units can gallop. There are a couple of ACW re-enactors in our group, one being an artilleryman who has assured me that the guns can move quickly. This allows units to be moved into position quickly. There is a +3" for horse.
A: Artillery can gallop every turn. It will also be far from its supporting infantry units also. Units that gallop that turn are unable to unlimber.
A: A non-engaged brigade must stop it if comes into engagement range of an enemy brigade. Now that it is Engaged, it is allowed to move during the next Tactical Movement Phase.
A: Pro-rated movement.
A: If it starts on the edge then woods do not have to be paid for. If it starts at a distance greater than 1" it must pay for the woods using pro-rated movement.
A: Not allowed.
A: Only for the turn it either attaches or detaches. It is considered assuming command of whatever level it is moving to.
A: A leader regains his assigned number of points each turn. However, a leader's Assigned Points can change due to Leader Casualties -- that is, a 3-point leader might be knocked down to a 2-point leader due to casualties. That leader would still be able to spend 2 points per turn on leadership functions. Once he becomes Unengaged, however, he can regain his 3-point original rating (at the rate of one point per turn).
A: Any commander attached can spend TCPs. When Divisonal, Corp, Army attach, its TCP is increased by one to represent using the brigade commanders staff and his rank effect on the men, etc. When a commanding officer attaches, he in effects becomes the brigade commander for TCPs.
A: It means a unit may be adjusted once per turn. You can't rally and change formation with the same unit. Sorry for not being too clear on that. A commander can spend all TCPs on subordinate regiments, including attached artillery.
A: Either a single stand or a whole unit whose stands are spread out with more than 1" apart.
A: Up to two regiments can be pulled from the flanks to positions behind the front units. Either two from one side or one from each. Do the opposite to expand the frontage. The units moved may not have TCPs spent on them but may change formation as part of the movement.
A: No, and it must pay all terrain costs.
A: The relieving unit moves toward the position, spending its movement as it goes. If it does not have enough movement, then it can continue moving next turn under the same order without the commander having to spend additional TCPs.
A: It must be under the command of the brigade commander to be adjusted. Unit is either a regiment, or an attached artillery battery or cavalry. Unit is any independent group of stand or stands. An attached company of sharpshooters can be a unit.
A: No. Once attached to a regiment or artillery battery, or any unit (see above for unit definition), it may not affect any other unit.
A: No. No unit may have more than one TCP spent on it each turn.
A: Yes, per brigade. The more inspired brigades, the more the bonus.
A: It must be within the command control of its lowest level of command. Regiments to brigade leader, unless the Divisional commander is attached to the brigade.
A: For the purpose of LIMITED INTELLIGENCE, the subordinate commander must be within COMMAND CONTROL of the 'sighting' commander. Outside that distance, the subordinate commander has to have a CHANGE OF ORDERS to react to any enemy activity.
A: You can either spend TCPs and change individual regiments or order all or some, like the front rank only to change to the same formation. This is a mass/general order to allow adjustment of the brigade. Useful if the brigade was currently in road column and you wanted to deploy the front 3 regiments into a line along a ridge. The units must have movement to do this and are expected to continue this order until completed or the order is changed by either TCPs or Brigade formation change.
A: Only units on ASSAULT orders. Artillery is not expected to move into melee, nor are skirmishers. Once the regiments have assaulted the position and if they fall back to cover, they are not required to move forward unless the commander orders them to.
A: A last adjustment to the charts, and an oversight to the rule example. The proceedure is the same, only the numbers are different.
(Instead, see the examples given in the detailed description here at .)
A: Brigades on Assaults are the Attackers. If both are on a Defend order, then the side with the INITIATIVE is considered the Attacker.
A: Consider Retire and Repulsed as Routs.
A: No. This happens automatically as part of recovery. TCPs are only spent while engaged in combat.
A: Phase 8 - Morale. At the end of all Morale checks.
A: The difference being that if a leader is directly attached to a PINNED unit it can REGROUP. Otherwise it may not.
A: Moving units taking fire from non-moving units assess morale at the end of their movement, if it has (or has taken) 3 hits or more. Other units taking fire from units that moved check as hits are taken.
A: A leader can adjust as many units as TCPs. Only one point may be spent per regiment, artillery, unit, etc. In otherwords, a regiment can only be adjusted once per turn by TCPs.
|1 July 1996||reorganized|
|28 March 1995||gallop, leader point clarifications|
|27 March 1995||designer's answers added|
|Comments or corrections?|