| ||Ruleset for very small, infantry-only, skirmishes between company-sized units, with players taking the roles of Sergeants (Group Leaders over a squad of 9-10 figures) and Company Officers (a company consists of 4-5 squads). Cards randomly determine which groups act when. Soldiers take individual actions - fire, load (certain weapons require loading before firing), move, charge. Being outside of a Sergeant's command radius limits a soldier's actions; and soldiers can charge only if ordered to do so by a Company Officer. Taking casualties or charging requires a group to take a Morale Card, often causing skeedaddling (stragglers). Designed to be played to completion in 3-4 hours.|
|Period||American Civil War|
|Scale||One infantry/cavalry figure represents 1-2 men. Ground scale is 1" = 5 yds. One Action Phase represents 1-3 minutes.|
|Contents|| Ziploc bag contains 8-page, full-sized rulebook,
16 plastic-coated Morale Cards (must be cut apart). Also requires a deck of playing
cards (not provided)
|Designer||Ivor M. Janci|
|Publisher||Published 1996 by H.G. Walls|
If you would like to add your opinion here, send email to the editor.
If you know of any resources for this game, or if you have material you would like to make available to the Net, please let us know.
|31 December 1997||reorganized|
|23 October 1997||added cover|
|20 June 1997||added clarifications link|
|18 June 1997||page first created|
|Comments or corrections?|