
King Georges' Northwest Passage
These rules are intended to allow large-scale skirmishes to be fought while still maintaining an individual feel for the figures. Each group or unit should have a designated leader or 'personality', although these can also be special characters unattached to the general masses (i.e. Major Rogers, HawkEye, Richard Sharpe, Edward Teach/Blackbeard etc). It uses an alternating player-action cycle, which eliminates order-writing but, although quite fast, still requires some thought (unless playing pirates, of course…).
– introduction
- Year Published
- 1999
- Status
- In Print
- Contents
- Archived online (webpage)
Back to RULES DIRECTORY
Areas of InterestRenaissance 18th Century Napoleonic 19th Century
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Skirmish Rules for the 'Horse & Musket' Era (1680-1815)
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