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King Georges' Northwest Passage


These rules are intended to allow large-scale skirmishes to be fought while still maintaining an individual feel for the figures. Each group or unit should have a designated leader or 'personality', although these can also be special characters unattached to the general masses (i.e. Major Rogers, HawkEye, Richard Sharpe, Edward Teach/Blackbeard etc). It uses an alternating player-action cycle, which eliminates order-writing but, although quite fast, still requires some thought (unless playing pirates, of course…).
– introduction


Year Published
1999
Status
In Print
Contents
Archived online (webpage)

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Renaissance
18th Century
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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 24 December 2016.

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©1994-2026 Bill Armintrout
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King Georges' Northwest Passage

Skirmish Rules for the 'Horse & Musket' Era (1680-1815)