![King Georges' Northwest Passage King Georges' Northwest Passage](/rules/pics/994036.jpg)
These rules are intended to allow large-scale skirmishes to be fought while still maintaining an individual feel for the figures. Each group or unit should have a designated leader or 'personality', although these can also be special characters unattached to the general masses (i.e. Major Rogers, HawkEye, Richard Sharpe, Edward Teach/Blackbeard etc). It uses an alternating player-action cycle, which eliminates order-writing but, although quite fast, still requires some thought (unless playing pirates, of course…).
Back to RULES DIRECTORY Areas of InterestRenaissance18th Century Napoleonic 19th Century Featured Hobby News ArticleFeatured LinkTop-Rated RulesetFeatured Showcase ArticleBattle-Market: Tannenberg 1410![]() The Editor tries out a boardgame - yes, a boardgame - from battle-market magazine. Featured Workbench ArticleConstructing the Japanese Patrol Aeronef Moni![]() dampfpanzerwagon Featured Profile ArticleFeatured Book ReviewThis entry created by 2,675 hits since 27 Dec 2016 |