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Cousin Jonathan


The rules are the product of 10 years of labour on my part. I was never satisfied with generic rules that covered the "Horse & Musket" period, some stretching from the Wars of Marlborough to the Franco-Prussian War. What was needed was something that gave the feeling of desperation the small armies of the wild North American continent must have felt; from the conscripted militiaman to the long service professional, and to the Indian warrior fighting to avoid extermination.

In battles where a battalion represented up to a quarter of the forces fielded, rules were required to make the commander feel "intimate" with the scanty units under his command. Each regiment needed to feel like a separate entity, with personality, so that they would be understood and used as they would have been at the time.

Further, commanders themselves had such a huge impact on their small armies, that players needed to understand their strengths and weaknesses, and the frustration of the subordinates often had to suffer under their command.

Cousin Jonathan introduction


Publisher
Perfect Captain, The
Year Published
2001
Status
In Print
Contents
Available online (12 pages in multiple PDFs)

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 7 November 2016.

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Cousin Jonathan

Regulations for the Conduct of Leaden Battles, Simulating the Conflicts of the Amazing War of 1812

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Currently on second edition.

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Obstinate Beyond Description - 1814 Campaign Rules for the Niagara Region

Obstinate Beyond Description