
The purpose of these rules was to allow an American War of Independence (AWI), or if you prefer an American Revolution (AMR), game to be played to a conclusion in around three hours. They were developed to ensure that a multi-player game involving all levels of gamers could be concluded within the confines of a normal club evening. They were intended to maintain some degree of feeling for the period that they profess to represent but this was not their main focus, which was to allow a large number of 25mm figures to be deployed and used on the gaming table. As a result game mechanics are kept to the bare minimum and combat is bloody and swift.
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![]() Fast Play Rules for the American Revolution |