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'Loyalty & Glory'

The purpose of these rules was to allow an American War of Independence (AWI), or if you prefer an American Revolution (AMR), game to be played to a conclusion in around three hours. They were developed to ensure that a multi-player game involving all levels of gamers could be concluded within the confines of a normal club evening. They were intended to maintain some degree of feeling for the period that they profess to represent but this was not their main focus, which was to allow a large number of 25mm figures to be deployed and used on the gaming table. As a result game mechanics are kept to the bare minimum and combat is bloody and swift.

For more accurate rules that model the period in far greater detail there are several commercial sets available but if your looking for a fast fun set of rules that doesn’t require much thought of an evening but lets you use all of those AWI figures that have been gathering dust – look no further than Loyalty and Glory!

'Loyalty & Glory' introduction

Paul Guthrie
In Print
Available online (12-page PDF)


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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 9 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 9 November 2016.

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©1994-2022 Bill Armintrout
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'Loyalty & Glory'

Fast Play Rules for the American Revolution