Years ago in England, men such as H. G. Wells and Don Featherstone wrote rules for fast-moving, fun wargames with toy soldiers (military miniatures). They were eventually eclipsed by players who wanted more sophistication and realism in their games. Unfortunately, this led to tedious gaming sessions as enjoyable as calculating one's income taxes.
The rules here are a return to the simple game, with a new way of resolving combat and individual figures rather than groups of men on stands. The "chance" version uses playing cards instead of dice, while the "without-chance" version has automatic combat resolution, and in that sense is more chess-like. The rules work for any number of toy soldiers and are fine for solitaire games.
– Blown Away introduction
- John Michael Fischer
- Year Published
- In Print
- Available online (4-page PDF)
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Simple rules for musket-era battles with toy soldiers
Last updated 2009.