Weight of Fire
This is a set of rules for playing games representing battles in the mid-Eighteenth Century period of European history using 20-30mm size model soldiers. The rules cover the period very roughly 1740-1790, when the weight of disciplined musket fire ruled the battlefield. The rules do not try to recreate every aspect of 18th Century warfare; for example they ignore most of the complexities of maneuver.
The rules are meant for games using 6-12 units per side. A game like this should take about four hours for a pair of opponents familiar with the rules to complete. Typical game setup involves two fairly equal forces facing one another across a game table laid out with terrain models representing hills, woods, streams, etc. Victory conditions to win a game can vary widely, but usually one player wins when a stated number of the enemy’s units have been destroyed or routed off the game table before a set number of turns have been played.
– Weight of Fire introduction
- Designer
- Wes Rogers
- Status
- In Print
- Contents
- Available online (25-page PDF)
- Scale
One model infantry or cavalry figure represents 24 actual men. A cannon (gun) model represents two actual guns. 1" on the game table represents 20 paces (about 50 feet). A turn represents an undefined amount of time. All dice used are 6-sided (D6). All measurements (except base sizes) are in inches.
– Weight of Fire page 1
- Basing
Infantry figures should be mounted 2-deep on bases with a width of 20mm per figure and a depth of 12-20mm per rank. The most common basing is 4 figures on a base 40mm wide X 40mm deep as shown below.
Cavalry figures should be mounted in one rank on bases with a frontage of 20-25mm per figure and a depth of 40-50mm. it is visually appealing to base light cavalry at 25mm per figure and heavy cavalry at 20mm per figure.
Artillery should be mounted with one gun model on a 50-60mm wide base with 2-4 crew figures grouped around it.
– Weight of Fire page 2
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Areas of Interest18th Century
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Editions
Currently on version 3.
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