To Glory We Steer
To Glory We Steer is a set of Naval war game rules for the period 1620 to 1840. Let me qualify that: It's Naval Warfare made fun.
From the period where the mighty multi-oared Galleys had almost faded from memory other than a coastal raider, to the days where black funnelled Ships of the line belched out sparks and smoke, there existed two hundred years of an Age of Sail.
Bluff bowed slab sided leviathans, carrying as many guns in a single ship as Napoleon fielded at Austerlitz, dominated the oceans of the world. Crammed with men , animals, ropes, tar, pork, flour, oil, gunpowder, water and beer these creaking groaning Queens of the oceans changed the course of history in thousands of battles. They simply were the largest moving objects on earth and a mighty symbol of a nations power. If one rocked up on your coast, it was a most effective diuretic.
This set of rules takes from many contemporary accounts of battle, to gain a whiff of the sea air in the mechanics, Hopefully threading through it enough realism without baffling a Landsman who knows little of the Age of Sail.
As you give your crew orders to “Man the Halyards” or unleash a perfectly timed broadside, I hope that some of this may come across and that those who know their foretops from their gaff sails might gain some pleasure from commanding. This said, many compromises have been made in the way of a playable game that is challenging and involving for players.
You are not pushing a model and rolling dice. You are a Master and Commander in the Heat of Battle!
– publisher's website
- Tommi Atkins
- Atkins Wargames
- In Print
- Available online
Back to RULES DIRECTORY
Areas of InterestRenaissance
Featured Hobby News Article
Naval Wargame Rules in the Age of Powdery Wigs