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From Macbeth to Medici


These rules cover the period which saw the rise and fall of the mounted knight as the primary combat arm, and as such are all about charging about the place in a disorganised manner, haranguing your allies and subordinates. Well, sometimes.

The salient features of these rules are;
  • Element based structure – why buck a trend?
  • Combat skill specialisation - units are not necessarily good at anything.
  • Acting with initiative – this is going to hurt you more than it hurts me.
  • Accelerated movement – more gets done when the general is watching.
From Macbeth to Medici introduction


Designers
Dan Cunliffe, Martin Clark
Status
In Print
Contents
Available online (18-page PDF)
Scale
  • Troop scale - 1 element = 120 foot, 50 cavalry or 4 gunnes seems to work OK, but it doesn’t really matter as long as both sides are of historical proportions.
  • Ground scale - probably about 1 inch = 25 yards, but it doesn't really matter.
  • Time scale - not applicable.

From Macbeth to Medici introduction

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Areas of Interest

Medieval
Renaissance

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 15 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 15 November 2016.

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©1994-2024 Bill Armintrout
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From Macbeth to Medici

Feudal Wargame Rules 1000-1500 AD