Help support TMP


From Macbeth to Medici


These rules cover the period which saw the rise and fall of the mounted knight as the primary combat arm, and as such are all about charging about the place in a disorganised manner, haranguing your allies and subordinates. Well, sometimes.

The salient features of these rules are;
  • Element based structure – why buck a trend?
  • Combat skill specialisation - units are not necessarily good at anything.
  • Acting with initiative – this is going to hurt you more than it hurts me.
  • Accelerated movement – more gets done when the general is watching.
From Macbeth to Medici introduction


Designers
Dan Cunliffe, Martin Clark
Status
In Print
Contents
Available online (18-page PDF)
Scale
  • Troop scale - 1 element = 120 foot, 50 cavalry or 4 gunnes seems to work OK, but it doesn’t really matter as long as both sides are of historical proportions.
  • Ground scale - probably about 1 inch = 25 yards, but it doesn't really matter.
  • Time scale - not applicable.

From Macbeth to Medici introduction

Back to RULES DIRECTORY


Areas of Interest

Medieval
Renaissance

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Armati


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Battle-Market: Tannenberg 1410

The Editor tries out a boardgame - yes, a boardgame - from battle-market magazine.


Featured Workbench Article

Painting a 15mm Tibetan DBA Army: The Infantry

wodger Fezian begins his series on how to paint a 15mm DBA army well, in a reasonable time frame.


Featured Profile Article


Current Poll


Featured Book Review


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 15 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 15 November 2016.

2,294 hits since 22 Nov 2016
©1994-2025 Bill Armintrout
Comments or corrections?


From Macbeth to Medici

Feudal Wargame Rules 1000-1500 AD