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Into Glory Ride


This set is an extension of Phalanx. Where this set differs is in that we have concentrated on speed of play while maintaining a good level of accuracy. We hope this is achieved by using efficient game mechanics that take a pure mathematical approach. This game contains many radical systems, terminology and mechanics of which combat resolution by one die is at the forefront. A lot of effort and thinking went into this game, our hope is that you enjoy gaming with Into Glory Ride.

Of course, your initial reaction may be "1500 - 1900, just not possible". However, while developing and testing Phalanx we started to see no logical reason to subdivide the period of 1500AD to 1900AD into the classic periods of Renaissance, Marlburian, Napoleonic, ACW and Colonial. We see the period from a different perspective, that of the increasing lethality of firearms and their effect on the field. Physics and physical constrains are our guidelines. In other areas not much changed, a Soldier at the battle of Omdurman would not find himself too out of place at Waterloo. However, his weapons being much more lethal. The dense close order of Line Infantry (1700ish) gave way to the thick skirmishing lines of the ACW and Colonial period. Even WW1 was fought using 19th Century thinking, albeit with massive fire power. Just be incompetent and you'll game quite realistically.

Into Glory Ride introduction


Designer
Chris Bryant
Publisher
Alienstar Games
Year Published
2001
Status
In Print
Contents
Available online (25-page PDF)
Scale
The most popular scale by far is 15mm. They are relatively inexpensive and some makes are beautifully detailed. Other scales have their own virtue, these are 25mm and 6mm. You can use either with this set.
Into Glory Ride page 2
Basing
Your subordinates know how to command their troops and they, in turn, know how to fight. Therefore, we are not going to organise the troops in a low-level fashion but as real army commander would view it: in Lines, Wings, Battles, Regiments and Divisions. The lowest tactical unit is what we call the Vignette. Your army is comprised of 12 Vignettes.
Into Glory Ride page 7

Back to RULES DIRECTORY


Areas of Interest

Renaissance
18th Century
Napoleonic
American Civil War
19th Century

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 30 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 30 October 2016.

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©1994-2020 Bill Armintrout
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Into Glory Ride

Fast table-top gaming with model soldiers, dice and rules covering the period 1500AD - 1900AD

Editions

Current version is Beta 1.0