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Warfare in the Age of Reason


An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington.

The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in tears, but just get by on the quick reference sheet.

The elegant campaign system is designed to keep book-keeping chores to a minimum while allowing platers to exercise grand strategy. Smooth transition from map to tabletop eliminates the friction that kills most campaigns.

Finally, the siege system presents you with the challenges that the great Vauban once put before engineers and generals.

– publisher's website


Designers
Tod Kershner, Dale Wood
Publisher
Emperor's Headquarters, The
Status
In Print

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Areas of Interest

18th Century

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This entry created by Editor Julia on 9 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 28 December 2016.

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©1994-2022 Bill Armintrout
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Warfare in the Age of Reason

Miniatures Rules for 18th Century Warfare

Rating: gold star gold star gold star gold star gold star gold star gold star no star no star no star (6.53)
Total Votes: 13

Editions

Currently on second edition.