Help support TMP


Warfare in the Age of Reason


An easy to learn set of rules for 18th century Warfare. Tactical, Campaign or Siege sections can be used together or separately. Refight battles from Marlborough to George Washington.

The tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. They're so easy to remember that many of us haven't consulted the rules in tears, but just get by on the quick reference sheet.

The elegant campaign system is designed to keep book-keeping chores to a minimum while allowing platers to exercise grand strategy. Smooth transition from map to tabletop eliminates the friction that kills most campaigns.

Finally, the siege system presents you with the challenges that the great Vauban once put before engineers and generals.

– publisher's website


Designers
Tod Kershner, Dale Wood
Publisher
Emperor's Headquarters, The
Status
In Print

Back to RULES DIRECTORY


Areas of Interest

18th Century

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Workbench Article

Building the Langton Anglo-Dutch British 1st Rate

Personal logo Virtualscratchbuilder Supporting Member of TMP Fezian is a big fan of the Age of Sail, and these ships really speak to him - he loves transitional eras, and the Anglo-Dutch Wars was one of those.


Current Poll


Featured Book Review


This entry created by Editor Julia on 9 November 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 28 December 2016.

2,242 hits since 9 Nov 2016
©1994-2022 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

Warfare in the Age of Reason

Miniatures Rules for 18th Century Warfare

Rating: gold star gold star gold star gold star gold star gold star gold star no star no star no star (6.81)
Total Votes: 11

Editions

Currently on second edition.