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Warmaster is fundamentally a game based on a generalís ability to command rather than on his troopsí ability to fight, although that will come in useful too! Each turn of the game reflects the time taken to consider, formulate, communicate and enact decisions made by the general rather than the literal time it might take for a man to walk or run a certain distance or shoot an arrow. Indeed, as in real wars, we must assume that our warriors spend a great deal of time awaiting orders and relatively little time actually moving or fighting. This idea underpins the whole Warmaster game. Enough pre-ambling for now! Iíve expounded further upon the thinking behind the game at suitable points in the book where I felt it helped explain why specific rules work in certain ways. Therefore it only remains for me to say that I hope you enjoy exploring, playing and (as I would make no claims to perfection) improving upon the Warmaster game as much as Iíve enjoyed creating it.
Warmaster introduction

Rick Priestley, Stephan Hess, Alessio Cavatore
Year Published
In Print
Available online (152-page PDF)

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 30 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 30 October 2016.

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©1994-2023 Bill Armintrout
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Originally published by Games Workshop.