Warmaster
Warmaster is fundamentally a game based on a general’s
ability to command rather than on his troops’ ability to
fight, although that will come in useful too! Each turn of
the game reflects the time taken to consider, formulate,
communicate and enact decisions made by the general
rather than the literal time it might take for a man to walk
or run a certain distance or shoot an arrow. Indeed, as in
real wars, we must assume that our warriors spend a
great deal of time awaiting orders and relatively little
time actually moving or fighting. This idea underpins the
whole Warmaster game. Enough pre-ambling for now!
I’ve expounded further upon the thinking behind the
game at suitable points in the book where I felt it helped
explain why specific rules work in certain ways.
Therefore it only remains for me to say that I hope you
enjoy exploring, playing and (as I would make no claims
to perfection) improving upon the Warmaster game as
much as I’ve enjoyed creating it.
– Warmaster introduction
- Designers
- Rick Priestley, Stephan Hess, Alessio Cavatore
- Year Published
- 2000
- Status
- In Print
- Contents
- Available online (152-page PDF)
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Originally published by Games Workshop.
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