
Naval Wargames Rules for the Ironclad Period 1850-1880
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Total Votes: 3










Total Votes: 3
Editions
Current edition is 3.0
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In this edition of the rules the initiative roll from either side determines who will activate first for movement, then for shooting and finally for boarding, though play alternates between players in each phase of the turn. The gunnery rules show the minimum score to hit, and the gun penetration at a given range, as well as the damage inflicted when you hit the target. Critical Damage can be caused which will adversely affect the target. There are rules for ramming, mines and early torpedoes including fixed spar torpedoes, as well as shore batteries and forts, and howitzers and mortars to attack them.
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![]() Naval Wargames Rules for the Ironclad Period 1850-1880Rating:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Total Votes: 3 EditionsCurrent edition is 3.0 |