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War in Hell


Fantasy figure game deliberately designed to use any figure scale, of any historical period all at the same time – set around battles between unimaginable forces taking place in Hell. Not entirely serious.
– designer's website


Designer
Jim Wallman
Year Published
2001
Status
In Print
Contents
Online (9-page PDF)
Scale
Resolution:
Forces are represented by figures. This representation is different for different teams in the game:
  • Major Entities (i.e. players) are separately represented as individuals
  • Heavenly Hosts are represented by 1 figure = 100, and organised into choirs of roughly 10 figures.
  • Hordes of Hell are represented as 1 figure = 1,000, and organised into legions of roughly 20 figures.
Time:
Time has no meaning in the context of this conflict. However, to enable mortal players to grasp the enormity of the events depicted, we have converted events into linear time-slices of roughly equal length, known as ‘EONS’
Distance:
Distance is a flexible concept as well, but in order to allow mortal players to conceive of the enormity of the scale of this conflict, we have adopted a ground scale of 1”= A Certain Distance.

War in Hell p.4

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 23 October 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 23 October 2016.

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©1994-2026 Bill Armintrout
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War in Hell

The toy soldier game of Apocalyptic Combat

Editions

Also available in Italian.