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The Forces of Light and of Darkness
This is a fully ancients orientated game with all the nuances, tactics, weapons and command of ancient battle simulation with model soldiers. We believe the time will come when the fantasy player will get sick of the artificially contrived contemporary commercial games (that are conveniently repackaged every few years and sold at £50.00 GBP a set)
and move over to a game with a greater degree of historical perspective. In FLD we take the accounts of Tacitus, Tolkein (and many others) as true. Accounts of battle are read and re-read many times. We assume that the average fantasy soldier has the same constraints as to performance, weapons and tactics as his historical counterpart. In addition, there are also dragons, wizards and heroes. In FLD the fantasy player must give the same attention as to his ordinary rank and file, deployment, terrain, manoeuvre, maintenance of a contiguous battle-line, the concern of being flanked etc. as his historical counterpart. Forget these facts and no matter how many super-heroes you have, you'll lose.
– The Forces of Light and of Darkness introduction
- Designer
- Chris Bryant
- Publisher
- Alienstar Games
- Year Published
- 2001
- Status
- In Print
- Contents
- Available online (30-page PDF)
- Scale
One average a human sized model can represent an average of 60 real life troops. A four animal chariot model represents 25 real life machines and a two animal chariot represents 50. A leviathan models represents up to 30 real
life creatures and a Behemoth model represents 1 to 5.
– The Forces of Light and of Darkness page 2
Each turn represents one hour of real time.
- Basing
- Based on troop type and formation, frontages and depths are listed per figure.
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Tabletop gaming the classic works of FANTASY BATTLE with rules, dice and model soldiers.
Editions
Development ended with version 2.0; the rules later became Undying Lands
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