Help support TMP


Knights and Magick


Designer
Arnold Hendrick
Publisher
Gaming Gang, The
Status
In Print
Contents
Available online (PDF document) and Print on Demand (197-page paperback)

Back to RULES DIRECTORY


Areas of Interest

Fantasy

Featured Hobby News Article


Featured Recent Link


Featured Ruleset


Featured Showcase Article


Featured Workbench Article


Featured Profile Article

Editor Julia: "I Shall Return!"

Editor Julia returns to the field of battle!


Featured Book Review


Featured Movie Review


This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 9 September 1999. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 16 October 2016.

2,464 hits since 13 Oct 2016
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Zardoz

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.

Knights and Magick
Rating: gold star gold star gold star gold star gold star gold star gold star gold star gold star no star (9.20)
Total Votes: 5

Description

The classic rules include:
Volume I: Game Rules and Systems
45 pages of basic and advanced rules to get you started, including Jousts, Tournaments, Fortresses, and Sieges.
Volume II: Recruiting and Preparing Armies
45 pages devoted to not only painting and basing your minis but also an extensive section of heraldry as well as fantasy and historical army lists. Want to put an army of undead and demons up against an historic army from the period of feudal Poland? Yep! You can do that!
Volume III: Adventures, Scenarios, and Campaigns
I always felt one of the strongest aspects of Knights and Magic is the campaign system; as in it’s one which is actually playable! Here you’ll find 41 pages of adventures (both small and large), campaign rules including a sample well worth playing, and designer notes.
Volume IV: Monster Index
It can't be a fantasy game without monsters! 28 pages of beasties to bring to the gaming table including many tried and true creatures of the genre. Personally, I’ve always thought this was a bit on the skimpy side but that will be remedied by upcoming supplements.
Volume V: Magick Index
Another area which I thought was a bit lacking with K&M, back in the day, but will be addressed in supplements. Still, there’s good stuff to be found in the fourteen pages of spells both for battles and for use in campaigns.
– Publisher's website

Editions

Originally published by Heritage. The first edition boxed set included three 48-page books and a 32-page book, a digest-sized 16-page pamphlet, and a reference sheet.

Republished 2013 by The Gaming Gang.