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Rules for a TYW War Game


In working up a set of rules for the 30 Years War, it is best not to get too bogged down with all these great changes in weapons and tactics. If you do, you may ruin a good war game. In my own rules, I took the most obvious points of combat during the 30 years period, and incorporated them into my game with happy results. I suspect the purist may protest the fact that my cavalry use caracole fire, whether my battle happens to be fought in 1618 or 1648, when it took quite a few years of action before this type of fire was actually developed.

But, to each his own, and I suggest that those interested in this war get hold of all the excellent books on the subject and study it. I’m certain you’ll find it a fascinating subject.

– introduction


Designer
Jack Scruby
Status
In Print
Contents
Archived online (webpage)

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 26 December 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 26 December 2016.

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©1994-2026 Bill Armintrout
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Rules for a TYW War Game

A War Game Digest Special Study in depth on a particular war game including organization and rules