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General-at-Sea


General-at-Sea are the sister rules of Captain-General and are designed specifically to provide an answer to the challenge of how one can practically wargame the great naval battles of the late 17th and early 18th centuries. These engagements involved hundreds of ships and often lasted for days on end. Designed to use smaller scale models (1/2400 and 1/3000), the rules put the player in the role of an Admiral of the period. A stand represents about four ships and a number of stands are used to make up the divisions and squadrons of a fleet. In order to control these stands a robust command system is in place, which limits what players can and cannot do. The rules are designed on the premise that what has been applied to the larger scale land wargames rules can also be applied to naval warfare and that if players can accept moving brigades on the table as one unit, then why not a group of ships?
– publisher's listing


Designer
Iain Stanford
Publisher
Pike and Shot Society
Status
In Print

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This entry created by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 22 December 2016. Last revised by Personal logo Editor in Chief Bill The Editor of TMP Fezian on 22 December 2016.

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General-at-Sea

Wargames Rules and Scenarios for Fleet Actions, 1640-1721