
General-at-Sea are the sister rules of Captain-General and are designed specifically to provide an answer to the challenge of how one can practically wargame the great naval battles of the late 17th and early 18th centuries. These engagements involved hundreds of ships and often lasted for days on end. Designed to use smaller scale models (1/2400 and 1/3000), the rules put the player in the role of an Admiral of the period. A stand represents about four ships and a number of stands are used to make up the divisions and squadrons of a fleet. In order to control these stands a robust command system is in place, which limits what players can and cannot do. The rules are designed on the premise that what has been applied to the larger scale land wargames rules can also be applied to naval warfare and that if players can accept moving brigades on the table as one unit, then why not a group of ships?
Discuss This RulesetBack to RULES DIRECTORY Areas of InterestRenaissance18th Century Featured Hobby News ArticleFeatured LinkFeatured RulesetFeatured Showcase Article28mm Acolyte Vampires - BasedThe Acolyte Vampires return - based, now, and ready for the game table. Featured Workbench ArticleCurrent PollThis entry created by unknown member on 22 December 2016. Last revised by unknown member on 22 December 2016. 2,950 hits since 25 Dec 2016 |
The Membership System is temporarily offline for maintenance. It should be restored shortly. ![]() Wargames Rules and Scenarios for Fleet Actions, 1640-1721 |